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Dinkywretch Problem - pawsUp1703 - 07-11-2016

Hey guys,
so I wanted to use the Dinkywretch in my custom story.
I updated the game to 1.3 and also use the 1.3 Editor version.
I opened the Dinkywretch.ent and resaved it with the model editor.

But when I reach the script area where it should be activated nothing happens at all.
If i enable it from the start of the game it is there but it makes the usual amnesia grunt sounds and does not move at all.


RE: Dinkywretch Problem - Mudbill - 07-12-2016

I forget which pigman monster is the actual working one because I know there are several ones and some are for cutscenes and some aren't used. Did you try the manpig entity file? Might be an issue with the dinkywretch. I remember I had one of the entities working when I tried it some years back in one of my videos.


RE: Dinkywretch Problem - Newsman Waterpaper - 07-12-2016

The normal wretch.ent should work, it was the one commonly used in AMFP and CS's that contain the Manpigs.


RE: Dinkywretch Problem - pawsUp1703 - 07-12-2016

(07-12-2016, 04:46 AM)Mudbill Wrote: I forget which pigman monster is the actual working one because I know there are several ones and some are for cutscenes and some aren't used. Did you try the manpig entity file? Might be an issue with the dinkywretch. I remember I had one of the entities working when I tried it some years back in one of my videos.

the same issue happens with the manpig

I checked the hpl log file and there are errors like this:

Quote:ERROR: Could not open binary file 'C:/Users/lukas/Documents/Amnesia - The Dark Descent/redist/entities/enemy/manpig/animations/manpig_breathing.anm'
ERROR: Could not load file 'C:/Users/lukas/Documents/Amnesia - The Dark Descent/redist/entities/enemy/manpig/animations/manpig_breathing.anm' in MSH loader.Loading skeleton 'C':
Link: 0,LinkNode: Bip001 Spine, Mode: Normalize AssModel: None



RE: Dinkywretch Problem - Daemian - 07-12-2016

Read these posts and that wiki entry:
https://www.frictionalgames.com/forum/thread-24763.html
https://www.frictionalgames.com/forum/thread-23928.html
https://wiki.frictionalgames.com/hpl3/community/other/hpl2_import


RE: Dinkywretch Problem - Romulator - 07-12-2016

That last one is for importing into SOMA, but the process could be similar (it's too cold to program right now lol).

Touching on the Importing Enemies in that wiki entry, I recall having to mess around with re-assigning animations. Have you gone through the dinkywretch in the Model Editor to see if the animations have been assigned?