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Blog: "Tech feature: Noise and Fractals" - Thomas - 11-08-2010

Added some procedural-generation tools to the engine.

http://frictionalgames.blogspot.com/2010/11/tech-feature-noise-and-fractals.html


RE: Blog: "Tech feature: Noise and Fractals" - WindexGlow - 11-09-2010

Been making my own procedural terrain - about the third try, but first real terrain generator I've made that works well. I've been the Unity3D game engine for this stuff.
Make 1 4channel perlin that stores various data (rivers, mountains, terrain type) while another 4channel is used for actual terrain height.
http://img820.imageshack.us/img820/9038/assetsperlinmod.jpg
http://img9.imageshack.us/img9/9743/assetsperlintex.jpg
http://img821.imageshack.us/img821/4155/41107645.jpg
It's going to be either 8x8km, or 16x16km

I love doing things procedurally - I hope to have entire towns (and individual buildings) procedurally generated.