FATAL ERROR: Fmod could not be initialized!! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - SOMA (https://www.frictionalgames.com/forum/forum-74.html) +--- Thread: FATAL ERROR: Fmod could not be initialized!! (/thread-54368.html) |
FATAL ERROR: Fmod could not be initialized!! - sezkokeriko - 03-24-2018 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating job manager with 7 threads and 1024 jobs Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module Creating script module Creating lipsync module -------------------------------------------------------- Failed parsing of XML document : file not found ERROR: Couldn't load XML file ''! Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 rr: 0 fs:2 ms:0 driver: 0 cap:'' pos-1x-1) Available drivers: (0) - 'windows' (1) - 'dummy' Creating window: (-1,-1) 1024 x 768 - 32 bpp flags: 18 Setting display mode: 1024 x 768 - 32 bpp 0 hz Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics 630 Version: 4.5.0 - Build 23.20.16.4901 Max texture image units: 32 Max texture coord units: 8 Max texture buffer size: 134217728 Max texture array slices: 2048 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Texture compression 3DC: 0 Texture sRGB: 1 Geometry Instancing: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.50 - Build 23.20.16.4901 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 Max vertex uniforms: 4096 Max fragment uniforms: 4096 OGL ATIFragmentShader: 0 Tesselation: 1 MultiBindTex: 1 Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine materials Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing FMOD. FATAL ERROR: Fmod could not be initialized!! RE: FATAL ERROR: Fmod could not be initialized!! - Abion47 - 03-25-2018 Intel graphics aren't officially supported. Some people have gotten it to work, but it's very much a "your mileage may vary" type of thing, and if you end up not getting it to work, you're sort of SOL, I'm afraid. |