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Wrong script!Why!? - Printable Version

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+--- Thread: Wrong script!Why!? (/thread-6059.html)

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RE: Wrong script!Why!? - Janni1234 - 01-05-2011

FATAL ERROR; Could not load script file
'custom _stories/.....hps'! (my script file)
main (4,39) : ERR : Expected ';'
main (9,38) : Expected ';'


RE: Wrong script!Why!? - xiphirx - 01-05-2011

Code:
void OnStart()
{
AddEntityCollideCallback("Player", "area_scare_1", "areascare1", true, 1);
PlayMusic("12_amb.ogg"***)***, true, 0.7f, 1, 0, false);
}

void OnEnter()
{
PlayMusic("12_amb.ogg"***)***, true, 0.7f, 1, 0, false);
}

void areascare1(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("Player", "04_hole_squeal.snt", "candle_floor_1", 0, false);
}
Code:
void OnStart()
{
AddEntityCollideCallback("Player", "area_scare_1", "areascare1", true, 1);
PlayMusic("12_amb.ogg", true, 0.7f, 1, 0, false);
}

void OnEnter()
{
PlayMusic("12_amb.ogg", true, 0.7f, 1, 0, false);
}

void areascare1(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("Player", "04_hole_squeal.snt", "candle_floor_1", 0, false);
}

Before and after *** *** denotes the changes I made. Again, you're making basic syntax mistakes. You would figure this out on your own if you took the 3 minutes to re-read your script.


RE: Wrong script!Why!? - Janni1234 - 01-05-2011

Ahh Thanks!
Im an idiot! Big Grin
It works now!


RE: Wrong script!Why!? - Janni1234 - 01-05-2011

My Enemy File:
void areabrute1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 0, "");
PlaySoundAtEntity("Player", "react_pant.snt", "brick_pile01_2", 0, false);
}


RE: Wrong script!Why!? - Tottel - 01-06-2011

.. And?

Again, post the error message.


RE: Wrong script!Why!? - Janni1234 - 01-06-2011

How can i use keys in my scripting file?


RE: Wrong script!Why!? - ModManDann - 01-06-2011

I don't think map scripts support hooks onto direct user input. Perhaps you can find something about this on angelscript.


RE: Wrong script!Why!? - Janni1234 - 01-06-2011

@ModManDann Can you send me your scripting file with a key script?if you have one?and nice map^^
At the beginning i was hanging on the wall xD


RE: Wrong script!Why!? - ModManDann - 01-06-2011

What do you mean with a key script? If you mean a trigger that happens if you press a key on your keyboard, it's likely not supported by amnesia level scripting.

Edit:
I wasn't thinking clear.. You mean a key script for doors I assume.


RE: Wrong script!Why!? - Janni1234 - 01-06-2011

Not for my keyboard.yup,for doors.