wait time script possible ? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: wait time script possible ? (/thread-6136.html) |
RE: wait time script possible ? - Tottel - 01-10-2011 Code: void Collide_Area(string &in asParent, string &in asChild, int alState) In this block you do the actions like letting the player look at something and enable 3 grunts. Code: void action_step1(string &in asTimer) Here you do some fading, put the quest to completed and you will go to action_step2 in 5 seconds. The only problem is that you will NEVER get to this in-game since 'action_step1' is never called. To make that work, you should do something like: AddTimer("Blah", 5, "action_step1"); in your very first function, namely: Collide_Area(). This will trigger the fades and the rest, 5 seconds after the grunts show up. Code: void action_step2(string &in asTimer) Here you will finally change map, and this will happen 5 seconds after you call action_step1, but since action_step1 isn't called, it won't change map. RE: wait time script possible ? - sassix - 01-10-2011 Quote:void Collide_Area(string &in asParent, string &in asChild, int alState) so this is what u mean right ? RE: wait time script possible ? - Tottel - 01-10-2011 If you want those enemies to show up 5 seconds after that look event, than yes. If you want them to appear instantly, then place those 3 lines in the Collide_Area function. EDIT: Also, I'm not sure if you can make 2 timers with the same name (delay_timer). Could anyone confirm? RE: wait time script possible ? - sassix - 01-10-2011 (01-10-2011, 07:53 PM)Tottel Wrote: If you want those enemies to show up 5 seconds after that look event, than yes. If you want them to appear instantly, then place those 3 lines in the Collide_Area function. IT DOES !!!! OMG IT FINALY WORKS !!! OMG THX TO U ALL MAN I LOVE U GUYS !!!! thats my script right now Quote:void Collide_Area(string &in asParent, string &in asChild, int alState)im gonna reupload the map again, pls give me some feedback and inspirations to make it better / scaryer !!! i know its not perfect because im noob like u see the whole time , but for my FIRST map its awsome ! RE: wait time script possible ? - Tottel - 01-10-2011 Hehe, but I already know what's going to happen! :> I will try it when I have some time. And don't worry, everyone starts small. RE: wait time script possible ? - sassix - 01-10-2011 (01-10-2011, 08:08 PM)Tottel Wrote: Hehe, but I already know what's going to happen! :> y u know what happen, sure, but the map is playing big role but i have to do some more stuff before the first map is finished , i need to let the player freezes so he cant move after the las collide area i wont let him escape from the brutes heres the thread ! http://www.frictionalgames.com/forum/thread-6149.html RE: wait time script possible ? - DIGI Byte - 01-11-2011 well I was under the impression you wanted the monsters to kill the player and move them to a new map, and that's what I was working on doing for you RE: wait time script possible ? - sassix - 01-11-2011 (01-11-2011, 04:24 AM)DIGI Byte Wrote: well I was under the impression you wanted the monsters to kill the player and move them to a new map, and that's what I was working on doing for you nope , just wanted the player to a new map ^^ theres no sence in porting enemys to another map RE: wait time script possible ? - Frontcannon - 01-11-2011 (01-10-2011, 07:53 PM)Tottel Wrote: EDIT: Also, I'm not sure if you can make 2 timers with the same name (delay_timer). Could anyone confirm? Nope, that doesn't work. asTimer can only refer to one and not two timers. RE: wait time script possible ? - sassix - 01-11-2011 (01-11-2011, 05:30 PM)Frontcannon Wrote:(01-10-2011, 07:53 PM)Tottel Wrote: EDIT: Also, I'm not sure if you can make 2 timers with the same name (delay_timer). Could anyone confirm? so ?? but this script is still working with the same timer and without remove timer :/ |