Frictional Games Forum (read-only)
Message - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html)
+--- Thread: Message (/thread-6440.html)



Message - Sudden - 01-31-2011

I can't get a message to show up.
this is in my .hps file

void OnEnter()
{
}

void Interactmansion_3(string &in asEntity)
{
SetMessage("message", "mansion_3", 0);

AddTimer(asEntity, 1.0f, "TimerDoorMessageOnAgain");
}

void OnLeave()
{

}



And this is in my .lang file


<LANGUAGE>
<RESOURCES />
<CATEGORY Name="message">
<Entry Name="mansion_3">It's locked. Where is that key?</Entry>
</CATEGORY>
</LANGUAGE>


What have i done wrong?


RE: Message - Som1Lse - 01-31-2011

Try this: (untested)
Code:
void OnStart()
{
}

void OnEnter()
{
}

void Interactmansion_3(string &in asEntity)
{
    AddTimer("", 1.0f, "TimerDoorMessageOnAgain");
}

void TimerDoorMessageOnAgain(string &in asTimer)
{
    SetMessage("message", "mansion_3", 0);
}

void OnLeave()
{

}



RE: Message - Sudden - 01-31-2011

Nope.. it didn't work :/


RE: Message - Frontcannon - 01-31-2011

The .lang files aren't loaded when in debug mode. You have to launch the custom story through the menu for notes, diaries etc to work.


RE: Message - Sudden - 01-31-2011

i am but it still doesn't work :/


RE: Message - Frontcannon - 01-31-2011

Looks like you're screwed.


RE: Message - Vradcly - 02-01-2011

I have noticed that the things in () after a function is different in different interactions, collide callbacks have for example:
void Collide_ScareArea_2(string &in asParent, string &in asChild, int alState)

and timers only have TimerStopLook(string &in asTimer)

In your code I see you have only Interactmansion_3(string &in asEntity), maby changeing too (string &in asEntity, int alState) or something like that could help. I think you do best to look that up in the Script functions page (http://wiki.frictionalgames.com/hpl2/amnesia/script_functions). Im not sure witch one to use since I don't know what kind of function Interactmansion_3 is, just saw that its only one parameter inside your (), and I cant recall ever using only one...[/align]


RE: Message - Som1Lse - 02-01-2011

I think the function parameters are fine.
No he is missing his callback:
Code:
void OnStart()
{
    SetEntityPlayerInteractCallback("mansion_3", "Interactmansion_3", true);
}

void OnEnter()
{
}

void Interactmansion_3(string &in asEntity)
{
    AddTimer("", 1.0f, "TimerDoorMessageOnAgain");
}

void TimerDoorMessageOnAgain(string &in asTimer)
{
    SetMessage("message", "mansion_3", 0);
}

void OnLeave()
{

}
If the above code doesn't work then try changing the message name from "mansion_3" to something else and try again. (and don't forget to update your script file)

@2below:
Whoops, I failed.
*fixed*


RE: Message - Sudden - 02-01-2011

Still not working :S


RE: Message - Oscar House - 02-01-2011

Remember to check for typos, Someone else:
SetEntityPlayerInteractCallback("mainsion_3", "Interactmansion_3", true);

Sudden, try taking the excess i away and try again.