Error when testing my map - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Error when testing my map (/thread-6691.html) |
RE: Error when testing my map - Raymond - 03-05-2011 (03-05-2011, 08:57 AM)Oscar House Wrote: AddUseItemCallback("", "prisonkeylight_1", "mansion_3", "UsedKeyOnDoor1", true); Fixed , thanks. By the way, please try out my story's DEMO when it's released, search my name in the search function, than click on the "One world to another [DEMO] coming soon", no download link is available because i haven't finished the DEMO so please be patient . RE: Error when testing my map - Raymond - 03-12-2011 <LANGUAGE> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description">One World To Another [br][br]Story:[br]Anson found out that a lot of worlds will appear at midnight, now it's time for Anson to find out the truth.</Entry> </CATEGORY> <CATEGORY Name="Inventory"> <Entry Name="ItemName_PrisonKeyLight">Prison Key (Light)</Entry> <Entry Name="ItemDesc_PrisonKeyLight">Key to unlock the 1st padlock from the door with 2 padlocks.</Entry> <Entry Name="ItemName_PrivateRoomKey">Private Room Key</Entry> <Entry Name="ItemDesc_PrivateRoomKey">Key to unlock the door to the Private Room.</Entry> <Entry Name="ItenName_PrisonKeyDark">Prison Key (Dark)</Entry> <Entry Name="ItenDesc_PrisonKeyDark">Key to unlock the 2nd padlock from the door with 2 padlocks.</Entry> <Entry Name="ItemName_HotelKey">Hotel Key</Entry< <Entry Name="ItemDesc_HotelKey">A Hotel key to unlock a door... looking at it makes me confuse...</Entry> </CATEGORY> <CATEGORY Name="Journal"> <Entry Name="Note_Hotel01_Name">Hotel Room</Entry> <Entry Name="Note_Hotel01_Text">I moved to "Seaside Hotel", but i kept hearing some strange voice every midnight.</Entry> <Entry Name="Note_Library01_Name">Library</Entry> <Entry Name="Note_Library01_Text">The Library have a lot of books, feel free to borrow some books and enjoy them!</Entry> <Entry Name="Note_Experiment01_Name">Experiment</Entry> <Entry Name="Note_Experiment01_Text">The first experiment was a failure, it exploded and a few people died, i must find the correct ingredients.</Entry> <Entry Name="Note_Tinderboxes01_Name">Tinderboxes</Entry> <Entry Name="Note_Tinderboxes01_Text">Collect those Tinderboxes, do not use them, you can use them in the Prison.</Entry> <Entry Name="Note_BloodyPaper01_Name">Bloody Paper</Entry> <Entry Name="Note_BloodyPaper01_Text">Do you enjoy the blood? Are you scared? Do you afraid of the Dark? If not, than i shall give you a test, hide from the monster if you can. Remember, you can't escape this nightmare.</Entry> </CATEGORY> </LANGUAGE> Another problem , please forgive me, i have a lot of problem. Wait wait wait, i fixed it. RE: Error when testing my map - Raymond - 03-12-2011 //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } /////////////// ////Callbacks /////////////// void OnStart() { AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area1" , true , 1); AddEntityCollideCallback("Player" , "ScriptArea_3" , "Collide_Area2" , true , 1); AddEntityCollideCallback("Player" , "ScriptArea_4" , "Collide_Area3" , true , 1); AddEntityCollideCallback("Player", "InsanityArea_2", "insanity1", true, 1); AddEntityCollideCallback("Player", "ScriptSpawn01", "ScriptSpawn1", true, 1); AddEntityCollideCallback("Player", "ScriptArea_4", "CollidePlayerTeleport", true, 1); } ////////////////////// //////Functions ////////////////////// void MonsterFunc1(string &in asParent , string &in asChild , int alState) { SetEntityActive("servant_grunt_1" , true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, ""); } void Collide_Area1(string &in asParent , string &in asChild , int alState) { SetEntityActive("slime_anim_wall_1" , true); } void PickedUpNote(string &in entity) { SetEntityActive("servant_grunt_2", true); SetEntityActive("slime_pile_large_2", true); SetEntityActive("slime_pile_large_1", true); SetEntityActive("SlimeDamageArea_1", true); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_21", 10, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_27", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_29", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_31", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_33", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_35", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_36", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_38", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_37", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_40", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_39", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_41", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_42", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_43", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_44", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_45", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_47", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_46", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_48", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_49", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_50", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_90", 0, ""); } void insanity1(string &in entity) { StartScreenShake(0.5f, 0.01f, 0.1f, 0.02f); GiveSanityDamage(10.0f, true); PlayMusic("insanity_baby_cry1.ogg", false, 1.0f, 0.5f, 10, false); } void PickedUpKey(string &in entity) { SetEntityActive("waterlurker_1", true); } void ScriptSpawn01(string &in entity) { SetEntityActive("ScriptArea_3", true); } void CollidePlayerTeleport(string &in asParent, string &in asChild, int alState) { TeleportPlayer("PlayerStartArea_3"); FadeOut(0); FadeIn(20); AddDebugMessage("Teleporting!", false); } /////////////////////////////// //PUT CALLBACK HERE /////////////////////////////// void UltimateTruth(string &in asDoor) { SetMessage("One World To Another", "UltimateTruth", 0); } I got a problem (again ), the teleport won't work, please help (again) . RE: Error when testing my map - Raymond - 03-13-2011 //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } /////////////// ////Callbacks /////////////// void OnStart() { AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area1" , true , 1); AddEntityCollideCallback("Player" , "ScriptArea_3" , "Collide_Area2" , true , 1); AddEntityCollideCallback("Player" , "ScriptArea_4" , "Collide_Area3" , true , 1); AddEntityCollideCallback("Player", "InsanityArea_2", "insanity1", true, 1); AddEntityCollideCallback("Player", "ScriptSpawn01", "ScriptSpawn1", true, 1); AddEntityCollideCallback("Player", "ScriptArea_5", "Collide_Area4", true, 1); } ////////////////////// //////Functions ////////////////////// void MonsterFunc1(string &in asParent , string &in asChild , int alState) { SetEntityActive("ScriptArea_5", true); } void Collide_Area1(string &in asParent , string &in asChild , int alState) { SetEntityActive("slime_anim_wall_1" , true); SetEntityActive("slime_anim_wall_2" , true); SetEntityActive("slime_anim_wall_3 , true); SetEntityActive("slime_anim_wall_4 , true); SetEntityActive("slime_anim_wall_1" , true); SetEntityActive("slime_pile_1" , true); SetEntityActive("slime_pile_2" , true); SetEntityActive("slime_pile_3" , true); SetEntityActive("slime_pile_4" , true); SetEntityActive("slime_pile_large_4" , true); SetEntityActive("slime_pile_large_5" , true); SetEntityActive("SlimeDamageArea_2" , true); SetEntityActive("SlimeDamageArea_3" , true); SetEntityActive("SlimeDamageArea_4" , true); } void PickedUpNote(string &in entity) { SetEntityActive("servant_grunt_2", true); SetEntityActive("slime_pile_large_2", true); SetEntityActive("slime_pile_large_1", true); SetEntityActive("SlimeDamageArea_1", true); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_21", 10, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_27", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_29", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_31", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_33", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_35", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_36", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_38", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_37", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_40", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_39", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_41", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_42", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_43", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_44", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_45", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_47", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_46", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_48", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_49", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_50", 0, ""); AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_90", 0, ""); } void insanity1(string &in asParent , string &in asChild , int alState) { StartScreenShake(0.5f, 0.01f, 0.1f, 0.02f); GiveSanityDamage(10.0f, true); PlayMusic("insanity_baby_cry1.ogg", false, 1.0f, 0.5f, 10, false); } void PickedUpKey(string &in entity) { SetEntityActive("waterlurker_1", true); } void ScriptSpawn01(string &in entity) { SetEntityActive("ScriptArea_3", true); } void Collide_Area4(string &in asParent , string &in asChild , int alState) { SetEntityActive("servant_brute_2" , true); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_91", 0, ""); //Make route for enemy!// AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_92", 0, ""); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_93", 0, ""); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_95", 0, ""); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_94", 0, ""); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_96", 0, ""); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_97", 0, ""); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_98", 0, ""); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_99", 0, ""); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_100", 0, ""); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_101", 0, ""); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_103", 0, ""); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_102", 0, ""); } ////////////////////// /////Note ////////////////////// void UltimateTruth(string &in asDoor) { SetMessage("One World To Another", "UltimateTruth", 0); } Another problem, Error says: FATAL ERROR: Could not load script file 'custom_stories/One World To Another/maps/One World To Another.hps'! main (39,20) : ERR : Expected ")" or "," |