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Patrol Node animations not working - Printable Version

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Patrol Node animations not working - palistov - 04-11-2011

Hey guys. I've got a problem with grunt animations. Here's the script.

AddEnemyPatrolNode("grunt", "Node_1", 2.0f, "Notice1");

I'm trying to make him go to this node and play his Notice1 animation, but he just stands there. Any tips? Smile Thanks in advance


UPDATE: Still not working. I removed all peripheral functions/nodes, etc, and just used the above function, but the grunt still stands there looping some random idle animation. Looks like he has a twitch.


RE: Patrol Node animations not working - Tanshaydar - 04-11-2011

Have you looked at the game's scripts?


RE: Patrol Node animations not working - palistov - 04-11-2011

Yeah I found one that uses that exact format except it calls for the IdleExtra3 animation.


RE: Patrol Node animations not working - MrBigzy - 04-11-2011

I think it only works for idle animations or something. I remember I tried putting Run in when I used to think it was the animation between nodes or something, and he just stood there when he got there.


RE: Patrol Node animations not working - palistov - 04-12-2011

Yeah I want him to play the Notice1 animation when he reaches his point. I also tried making his wait time at the node 0.0f but still nothing. Well I'll keep tweaking it and see if you're right about it only working for idle anims. Thanks Bigzy