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Door open automatically script - Printable Version

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Door open automatically script - larslu - 04-13-2011

How can I make a script so when I walk into a area, a door opens automatically?


RE: Door open automatically script - palistov - 04-13-2011

First, add AddEntityCollideCallback("Player", "trigger_area", "OpenDoor", true, 1);

your function to call will be

void OpenDoor(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Door", X, Y, Z, "World"); //red is x axis, blue is z axis, green is y axis.
}

Change your X Y and Z values until they apply an appropriate force to open the door.


RE: Door open automatically script - Josh707 - 04-16-2011

SetSwingDoorClosed("DoorName", T/F, T/F);


First T/F= true or false, true = closed, false = open

Second T/F = true or false still, true = use effects false = not use effects... I have no idea what the difference is though.