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how to make an object apear [SOLVED] - Printable Version

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+--- Thread: how to make an object apear [SOLVED] (/thread-7416.html)



how to make an object apear [SOLVED] - magersupie - 04-16-2011

hi everyone
this is my first post here Big Grin
anyway i am a noob at scripting.
so i hope you could help me.
i want this object to apear , but nothing happens.
i don't get an error when i start the level so i hope someone here knows what to do
this is the script:

Code:
//===========================================
     // Starter's Script File!
     //===========================================

     //===========================================
     // This runs when the map first starts
     void OnStart()
  
{ AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); PlayMusic("03_puzzle_secret.ogg", false , 1.0f, 0, 0, true);}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{ SetEntityActive("character_infected_1" , true);
PlaySoundAtEntity( "", "react_pant.snt" ,"Player", 0.0f , false);
PlaySoundAtEntity( "", "explosion_rock_large.snt" ,"Player", 0.0f , false);
PlayMusic("00_event_gallery.ogg", false , 1.0f, 0, 0, true);}

     //===========================================
     // This runs when the player enters the map
     void OnEnter()
     {
    AddUseItemCallback("", "R01_Key1", "mansion_1", "KeyOnDoor", true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
    SetSwingDoorLocked("mansion_1", false, true);
    PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0.0f, true);  }

void CollideScriptArea_2(string &in asParent, string &in asChild, int alState)
{
AddEntityCollideCallback("Player" , "ScriptArea_2" , "MonsterFunc1" , true , 1);
SetEntityActive("hanging_prisoner_1", true);
SetLightVisible("SpotLight_1", true);
}

     //===========================================
     // This runs when the player leaves the map
     void OnLeave()
     {

     }



RE: how to make an object apear - Dalroc - 04-16-2011

I'm sorry but I can't even read this.. please use some indentation..


RE: how to make an object apear - MrBigzy - 04-16-2011

And can you tell us what item?


RE: how to make an object apear - magersupie - 04-16-2011

(04-16-2011, 04:37 PM)MrBigzy Wrote: And can you tell us what item?

ofcourse Smile

its hanging_prisoner_1 and spotlight_1

the script that i wrote is

Code:
void CollideScriptArea_2(string &in asParent, string &in asChild, int alState)
{
AddEntityCollideCallback("Player" , "ScriptArea_2" , "MonsterFunc1" , true , 1);
SetEntityActive("hanging_prisoner_1", true);
SetLightVisible("SpotLight_1", true);
}



RE: how to make an object apear - MrBigzy - 04-16-2011

Since both of those aren't spawning, the area is the problem. Are you sure its named correctly?

I also don't see a collide callback for CollideScriptArea_2 there. Is it named in your map file or are you missing it?


RE: how to make an object apear - magersupie - 04-16-2011

(04-16-2011, 05:24 PM)MrBigzy Wrote: Since both of those aren't spawning, the area is the problem. Are you sure its named correctly?

I also don't see a collide callback for CollideScriptArea_2 there. Is it named in your map file or are you missing it?

i think that's the problem but i'm not sure how to do this.


RE: how to make an object apear - MrBigzy - 04-16-2011

AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);

Like that one, but put:

AddEntityCollideCallback("Player" , "ScriptArea_2" , "CollideScriptArea_2" , true , 1);

Assuming your script area is named ScriptArea_2.


RE: how to make an object apear - magersupie - 04-16-2011

(04-16-2011, 06:45 PM)MrBigzy Wrote: AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);

Like that one, but put:

AddEntityCollideCallback("Player" , "ScriptArea_2" , "CollideScriptArea_2" , true , 1);

Assuming your script area is named ScriptArea_2.

hmmm this doesn't work eather Sad
do i need to put this on the exact same spot ???


RE: how to make an object apear - MrBigzy - 04-17-2011

Put it below AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);


RE: how to make an object apear - magersupie - 04-17-2011

(04-17-2011, 03:24 AM)MrBigzy Wrote: Put it below AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);

thanks sooo much this worked Big Grin