Monster despawning after following a path - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Monster despawning after following a path (/thread-7606.html) |
Monster despawning after following a path - ufando - 04-24-2011 How can i set it so that after a monster has gone to the last node, it despawns? My code is void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_1", "SpawnMonsterFunction", true, 1); } void SpawnMonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 2, ""); } I tried putting; SetEntityActive("servant_grunt_1", false); at the end of it, but it happens as soon as i walk into the area, so i tried putting a timer on it AddTimer("xyz", 6f, "Pathtime"); void Pathtime(string &in asTimer) { SetEntityActive("servant_grunt_1", false); } That caused a fatal error, something about ' ")" or "," expected. Any help would be apprieciated RE: Monster despawning after following a path - DamnNoHtml - 04-24-2011 Monsters automatically despawn once they reach the end of their paths and are not visible by the player. RE: Monster despawning after following a path - ufando - 04-24-2011 (04-24-2011, 11:48 AM)DamnNoHtml Wrote: Monsters automatically despawn once they reach the end of their paths and are not visible by the player. oh cool, i fixed it now, there was a gap in the wall that i didn't notice at first, so i could still see it. thanks |