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Coins? - Printable Version

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Coins? - ricky horror - 04-26-2011

The Thalers in the game, that you can place in maps under item (in small [10], medium[25] and large [50] bags), are those still useful in any way? I know in the earlier version of the games, when things like trucks and stuff were locked, you'd have to "buy" the trunk open with Thalers. But can they still be used now in the game?


RE: Coins? - Kyle - 04-26-2011

Yes, they can be used in-game, it's just that you need to script it.


RE: Coins? - ricky horror - 04-26-2011

(04-26-2011, 03:02 AM)Kyle Wrote: Yes, they can be used in-game, it's just that you need to script it.

good to know xD thanks again


RE: Coins? - DamnNoHtml - 04-26-2011

Protip: Coins were among the first things created for Amnesia, when they thought there would be quests and shops.


RE: Coins? - Anxt - 04-26-2011

(04-26-2011, 03:23 AM)DamnNoHtml Wrote: Protip: Coins were among the first things created for Amnesia, when they thought there would be quests and shops.

That seems more like a "Fun Fact" than a "Protip" Tongue

Interesting nonetheless. Smile


RE: Coins? - palistov - 04-26-2011

Create a global variable to track the thalers.

I suggest creating a custom item called Thaler Bag or something, that is usable as if it were a potion. In your inventory.hps you can create a callback on-use of the thaler bag to post an inventory message saying how many thalers the player has, as well as giving the player another thaler bag (it'll be consumed if its type is potion)

This way the player won't have to guess Big Grin