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Model Problem. - spamqad - 05-07-2011

Ok so I was Making a model for a new lantern in amnesia in Wings 3D. I exported it to a collada file type or .dea, but when I try to load the .dea file in the model viewer for amnesia the viewer crashes.Huh Im here scratching my head asking what the hell is going on.

Can anyone help.Sad

Edit: Fixed! I had forgot to apply a texture to all of the faces!, but now im facing a new problem... The texture im using doesn't work real well with amnesia.. and by that im mean it looks like shit, and there are invisible spots everywhere. what should i do?

Re edit: nevermind its a problem with the model... there are holes everywhere, and it sucks. ill upload the model viewer logs soon.
Cache out of date! Reloading collada file 'E:/wings3d_1.4.1/New Lantern.dae'
WARNING: No 'extra scene' element found!
ERROR: Bad normal 106 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 107 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 108 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 109 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 110 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 111 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 125 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 126 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 127 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 132 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 133 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 136 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 137 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 138 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 139 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 147 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 148 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 149 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 154 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 155 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 156 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 509 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 510 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 511 in mesh E:/wings3d_1.4.1/New Lantern.dae! Length is not 1. Will not cache file!
WARNING: Texture 'E:/wings3d_1.4.1/demonstrator pic.bmp' does not have a pow2 size!
Loading material data for 'cylinder12-0'
Using existing material!
Loading material data for 'F3:GeoDome17-0'
Already found material data!
Loading material data for 'torus18-0'
Already found material data!
Loading material data for 'cylinder19-0'
Already found material data!
Loading material data for 'cylinder19_copy21-0'
Already found material data!
Loading material data for 'cylinder19_copy22-0'
Already found material data!
Loading material data for 'cylinder19_copy23-0'
Already found material data!
Loading material data for 'cone25-0'
Already found material data!
Loading material data for 'cylinder27-0'
Already found material data!
Loading material data for 'cylinder27_copy28-0'
Already found material data!
Loading material data for 'cylinder29-0'
Already found material data!

Fixed! Thanks For you help!


RE: Model Problem. - MrBigzy - 05-07-2011

Look at modelview.log for the error log (it's in the main amnesia directory) and post it here.


RE: Model Problem. - spamqad - 05-07-2011

Erm i think i found whats wrong. I found an error in the ModelViewer text file.


Game Running
--------------------------------------------------------
Loading material data for 'cylinder12-0'
Create default material!
Creating material file: 'E:/wings3d_1.4.1/'
No file for 'Diffuse' texture type found
No file for 'NMap' texture type found
No file for 'Specular' texture type found
No file for 'Alpha' texture type found
No file for 'Height' texture type found
No file for 'Illumination' texture type found
No file for 'CubeMap' texture type found
No file for 'DissolveAlpha' texture type found
No file for 'CubeMapAlpha' texture type found
No file for '' texture type found
Undecided


RE: Model Problem. - MrBigzy - 05-07-2011

You're supposed to have at least a normal texture for the model. Did you put it on your model?


RE: Model Problem. - spamqad - 05-07-2011

(05-07-2011, 03:15 AM)MrBigzy Wrote: You're supposed to have at least a normal texture for the model. Did you put it on your model?

What would you mean by normal texture? Like an amnesia texture
Like a texture with pre-assigned properties?


RE: Model Problem. - spamqad - 05-09-2011

Bump Bump ....


RE: Model Problem. - nkmol - 05-09-2011

you would need a diffuse map and a normal map. look around on youtube, you can find alot of tuts there how to make some Wink


RE: Model Problem. - spamqad - 05-09-2011

(05-09-2011, 10:03 PM)nkmol Wrote: you would need a diffuse map and a normal map. look around on youtube, you can find alot of tuts there how to make some Wink

Fixed! No need for diffused!


RE: Model Problem. - MrBigzy - 05-10-2011

Also, for the problem you said where there's holes in the model, you have to use triangles and not quads; the engine doesn't seem to recognize quads (or the texture just won't go on quads properly).


RE: Model Problem. - spamqad - 05-11-2011

(05-10-2011, 02:29 AM)MrBigzy Wrote: Also, for the problem you said where there's holes in the model, you have to use triangles and not quads; the engine doesn't seem to recognize quads (or the texture just won't go on quads properly).

Yeah i realized that. I remembered that most programs require you to triangulate the model. Turned out there was a tool in wings specificaly for triangulation.