Ending a Looping sound [NEED HELP] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Ending a Looping sound [NEED HELP] (/thread-7889.html) Pages:
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RE: Ending a Looping sound [NEED HELP] - Simpanra - 05-09-2011 (05-09-2011, 09:44 AM)Apjjm Wrote:(05-09-2011, 06:52 AM)Simpanra Wrote: what is the function for changing the bool value of the sound function? =) Your great! =D Thanks man =) Can't wait for your super secret project....that i dont know about...*shifty eyes*... RE: Ending a Looping sound [NEED HELP] - Kyle - 05-11-2011 I think I figured it out! Have you tried to use it like this: PlaySoundAtEntity("sound01", "react_sigh.snt", "Player", 0, false); With this: StopSound("sound01", 0); RE: Ending a Looping sound [NEED HELP] - Simpanra - 05-11-2011 (05-11-2011, 09:07 PM)Kyle Wrote: I think I figured it out! Have you tried to use it like this:hmmmm, no i havent =D i shall try ^_^ |