a question... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: a question... (/thread-8259.html) |
a question... - Danny Boy - 05-26-2011 is it possible to make a entety to spawn at a area? i don't mean active or unctive i mean that in map editor there is nothing but walls and some areas... but wend i for example collide whit a area.... a monster will spawn on a specific area... why do want to do this like this? well i have my motives... so is it possible to do it? RE: a question... - Tanshaydar - 05-26-2011 What's the difference? You can place entities deactivated, then activate specific entity you want to create at that area. Wiki has something for this. Code: void CreateEntityAtArea(string& asEntityName, string& asEntityFile, string& asAreaName, bool abFullGameSave); RE: a question... - Danny Boy - 05-26-2011 (05-26-2011, 01:41 PM)Tanshaydar Wrote: What's the difference? You can place entities deactivated, then activate specific entity you want to create at that area. well do you remenber that one time i asked you at youtube how did you made the bilboard disapear from the flash light? but you said it wouldn't work the same way whit a monster? well this is kinda a way to go around that problem... or do you rather see some glowing eyes float in the nothing? RE: a question... - Tanshaydar - 05-27-2011 Hmm. I still have some floating billboards. Did you find a workaround? |