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hey particle system question - Printable Version

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hey particle system question - Danny Boy - 05-29-2011

how do i make a particle system custom made or already made to show up at the player's face? like those flies that orbit the player?


RE: hey particle system question - Tanshaydar - 05-29-2011

Do you mean insanity effects or critters or real particle effects?


RE: hey particle system question - Acies - 05-29-2011

Simple process:
1. Import picture of particle
2. Set values for movement etc.

Shall I give more detail?


RE: hey particle system question - Danny Boy - 05-29-2011

(05-29-2011, 01:47 PM)Tanshaydar Wrote: Do you mean insanity effects or critters or real particle effects?

i want the player at a point in the game to puke... ya... but i want to show up at the player's location... like the ps_flies_around_head.ps but instead of flies... i want puke Big Grin


RE: hey particle system question - Khyrpa - 05-29-2011

(05-29-2011, 04:38 PM)Danarogon Wrote: i want the player at a point in the game to puke... ya... but i want to show up at the player's location... like the ps_flies_around_head.ps but instead of flies... i want puke Big Grin

I planned to do the exact same thing, but I thought I'd go easy on it by fading camera out -> puke sound -> fade in and puke on ground, all controlled with LookAt.


RE: hey particle system question - Tanshaydar - 05-29-2011

What's the result of CreateParticleSystemAtEntity at "Player"?


RE: hey particle system question - MrBigzy - 05-29-2011

It'll probably spawn at the player but won't follow him. There's another PS function for following the player I think; void StartPlayerSpawnPS(string& asSPSFile). Haven't tried it before though.


RE: hey particle system question - Danny Boy - 05-29-2011

(05-29-2011, 05:12 PM)MrBigzy Wrote: It'll probably spawn at the player but won't follow him. There's another PS function for following the player I think; void StartPlayerSpawnPS(string& asSPSFile). Haven't tried it before though.

i'll check that has soon has i can!