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4* Questions and Questions are in comic :O - Printable Version

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RE: 4* Questions and Questions are in comic :O - xtron - 06-10-2011

miguli just write to me at MSN (at any time) if you need any help Smile.


RE: 4* Questions and Questions are in comic :O - miguli - 06-10-2011

Okay, damn it MSN is down for while still :'(
But, but, but how to make that disappears thing. I dont get it how i can make that those 2 monster disappears and appears thing is in same. (if i understand what Kyle said)


RE: 4* Questions and Questions are in comic :O - Kyle - 06-10-2011

(06-10-2011, 11:16 PM)xtron Wrote: miguli just write to me at MSN (at any time) if you need any help Smile.

No, it's alright. Countless times people ignore me and they don't need my help, but when they do, they still ignore me. They think I don't help good enough and then they spam up the forum with all these requests I already answered in my thread, which I do help every single person that asks for help in that thread. Will so many of these useless threads, I can't get them all unlike my thread. Sad


RE: 4* Questions and Questions are in comic :O - xtron - 06-10-2011

what?. I don't understand XD. Do you want to know how to deactivate a entity?


RE: 4* Questions and Questions are in comic :O - Kyle - 06-10-2011

(06-10-2011, 11:19 PM)miguli Wrote: Okay, damn it MSN is down for while still :'(
But, but, but how to make that disappears thing. I dont get it how i can make that those 2 monster disappears and appears thing is in same. (if i understand what Kyle said)

Like this:

Code:
void OnStart()
{
     SetEntityPlayerInteractCallback("note_letter_1", "Func01", true);
     AddEntityCollideCallback("Player", "safearea_1", "Func02", false, 1);
}
void Func01(string &in asEntity)
{
     SetEntityActive("grunt_1", true);
}
void Func02(string &in asParent, string &in asChild, int alState)
{
     SetEntityActive("grunt_1", false);
}



RE: 4* Questions and Questions are in comic :O - miguli - 06-10-2011

let see

And another sorry, i am so bad in english. ^^'


RE: 4* Questions and Questions are in comic :O - xtron - 06-10-2011

I find MSN easier to communicate 'cuz it sends instant messages instead of posting then wait for reply.
So if miguli need any help he don't need to make threads etc ^^.
make it

Code:
void OnStart()
{
SetEntityPlayerInteractCallback("note_letter_1", "Func01", true);
AddEntityCollideCallback("Player", "safearea_1", "Func02", false, 1);
}

void Func02(string &in asEntity)
{
SetEntityActive("grunt_1", false);
}

void Func01(string &in asEntity)
{
SetEntityActive("grunt_1", true);
}



RE: 4* Questions and Questions are in comic :O - Finska - 06-10-2011

(06-10-2011, 11:10 PM)xtron Wrote:
(06-10-2011, 11:07 PM)Finska Wrote: Oh, I like to play with monsters. When you see them often enough, they will be nice guys Smile I like teasing them and throwing 'em with the boxes and going to ninja-mode

haha yea sometimes ^^. I remember...I guess it's at "study" or something but when you need to break a door open with a crowbar then a monster appears. I find it funny to block the door with alot of props and then stand behind 'em so the monster gets mad and can't hit me XD. But the sad part is when he actually destroys the barricade and kill me...that's the shit my pants part Sad
I always get a saaad face when it breaks my barricade Sad Me and my friend were horrified when we saw that falcon punch, then we jumped in the closet, but the monster hit the doors open Big Grin




RE: 4* Questions and Questions are in comic :O - miguli - 06-10-2011

Okay, okay. I have asked form my other MSN friends, but they dosent know anything about Amnesia mapping. < :/


RE: 4* Questions and Questions are in comic :O - Kyle - 06-10-2011

@Xtron;

You forgot to change the "void Func02(string &in asEntity" to "void Func02(string &in asParent, string &in asChild, int alState)" :/