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Model Editor - Printable Version

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Model Editor - nemesis567 - 06-16-2011

Can you import more than one mesh into the model editor?


RE: Model Editor - MrBigzy - 06-16-2011

I don't think you can. I think you'd have to put both of the models in one dae file.


RE: Model Editor - nemesis567 - 06-16-2011

Can you make a body move along with other?
Let's imagine. You have a body with an slide hinge attached to a door. Can you make that body move with the door's body?


RE: Model Editor - MrBigzy - 06-16-2011

Do you mean two completely separate entities, or inside one ent file?

Well you can make them move either way anyway. If it's in the same file, you can just put a model editor joint and make it 0 angle. If it's two separate entities, you could do it with scripting with attachproptoprop or something similar.


RE: Model Editor - nemesis567 - 06-16-2011

But the same body that is attached to the moving door also moves along the slide hinge.


RE: Model Editor - MrBigzy - 06-16-2011

Even with 0 distance? Try using a joint hinge at 0 angles and see if it works.

Or, if there are 2 different models, try to just attach the bodies to each mesh without any joints and see if it works.

Edit: Forgot about this, if you set min max dist/angle both as 0, it will rotate/move freely, I had to put max as 0.01 and it worked. And setting it without the joints didn't work anyway.


RE: Model Editor - nemesis567 - 06-16-2011

Didn't work for me. Let me explain better.

There is a normal swing door.
To this door there is attached a mechanism that uses a slide constraint. The slide constraint is supposed to move with the door. At the same time the body that uses the slide constraint must move along with the door.

if this is what you're talking about, I don't know what I did wrong.


RE: Model Editor - MrBigzy - 06-16-2011

Can you show me a screenshot of the stuff in the model editor?


RE: Model Editor - nemesis567 - 06-16-2011

Fixed it. I found a way around. thx for the help.