OpenGL or DirectX? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: OpenGL or DirectX? (/thread-8994.html) Pages:
1
2
|
OpenGL or DirectX? - resell4 - 07-07-2011 Im a bit unsure what is the right API for me.. Any suggest? RE: OpenGL or DirectX? - Tanshaydar - 07-07-2011 For what? OpenGL is cross platform, fast and creates new technologies yet alone following them. Unfortunately doesn't have a good driver support especially by ATI/AMD. DirectX is Windows only (and yes, Xbox), not as fast as OpenGL, DirectX 11 has yet started to follow latest technologies, Microsoft monopoly. Has a good driver support. RE: OpenGL or DirectX? - Apjjm - 07-07-2011 This bit of history probably won't be overly helpful, but should interest you: http://programmers.stackexchange.com/questions/60544/why-do-game-developers-prefer-windows/88055#88055 At the end of the day, you are going to have to research and decide what tool is the best for the goals you have in mind. Other than that, pick the one you feel you are more comfortable using. RE: OpenGL or DirectX? - resell4 - 07-07-2011 bump---------- RE: OpenGL or DirectX? - Tanshaydar - 07-07-2011 Answering our questions instead of writing just bump would be more polite... and would bump the thread again... RE: OpenGL or DirectX? - resell4 - 07-07-2011 The API is for a game.. RE: OpenGL or DirectX? - Tanshaydar - 07-07-2011 Is it a PC game or mobile? For mobile I'd suggest Qt. RE: OpenGL or DirectX? - resell4 - 07-08-2011 pc and c++ RE: OpenGL or DirectX? - Tanshaydar - 07-08-2011 Then OpenGL. I got a Computer Graphics course and I can say they're the most suitable couple. Like C# DirectX RE: OpenGL or DirectX? - resell4 - 07-11-2011 Any good books for game development? |