Ambience noises. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Ambience noises. (/thread-9095.html) |
Ambience noises. - Angerpull - 07-12-2011 Hello! I am working on my custom story. And I was wondering how I can place other Ambience sounds such as a prisoner screaming and footsteps like in the original Amnesia. I can only seem to place down a Ambience sound into the Editor using it's Sounds Tool, but I have no idea how to make other noises. Like footsteps and cries etc. Is it an easy way to do it, or do I need to go on a hardcore scripting adventure? Angerpull RE: Ambience noises. - DRedshot - 07-12-2011 its not too hard, just use PlaySoundAtEntity(string name , string soundfile , string entity , float fadeintime , bool savesound); Its pretty easy to do this, just place two script areas, one where you collide with, and one where the sound willl come from, and use Code: void OnStart() |