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getting custom monsters. - Printable Version

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getting custom monsters. - aidan499 - 07-21-2011

How do i get custom monsters?


RE: getting custom monsters. - Tanshaydar - 07-21-2011

What do you mean get?
Adding to level editor or creating new ones?


RE: getting custom monsters. - aidan499 - 07-21-2011

Creating new ones.



RE: getting custom monsters. - Tanshaydar - 07-21-2011

Well, you first model them, then add custom animations with same name as grunt's and brute's and export them all in dae format.


RE: getting custom monsters. - nkmol - 07-21-2011

so...you wanna know how to create a new monster by your self?
well,
first you should get your hands on a 3D model program. such as; Blender(this one is free), Maya, 3DS max etc.
i recommend you to look some basic tuts on youtube Tongue
you should know how to model and texture (Unwrapping)

after you've completed these things, the hardest part is coming and that is Animation.
this category is still hard for me. so i won't give any false information Tongue
you could see video's on youtube for this also.
bad thing about animation is that the game only supports Maya for animation.

Now you can put everyting into the game. For this you should use Model Editor. I recommend you to look at the Grunt's settings. look at the variables settings for the monster settings. And you can add animation in the animation tab, these should be the same as the grunt. also make sure you've made a .mat file whith the material editor. after you can save it as a .ent file and put it whith the Lever Editor in-game Wink

this is just a non-detailed explaination. first try to make a simple model :Angel:
Good Luck!


RE: getting custom monsters. - aidan499 - 07-23-2011

I made the model of 3 monsters and they dont work and dont show up


RE: getting custom monsters. - Tanshaydar - 07-24-2011

What software and exporter do you use?


RE: getting custom monsters. - convolution223 - 07-24-2011

I tried turning the waterlurker into a land creature by changing the particle effects and sounds that play in the model editor, saving it as customwaterlurker.ent, and tried to get it to work in the level editor by making a normal waterlurker, then selecting the customwaterlurker.ent file from the settings on the right. This doesn't work though. What am I doing wrong, cuz whatever it is, aidan might run into it too and I'd imagine it would be more frustrating if you went through the trouble of modeling and animating before running into this.

EDIT:
I quit the game and re-launched it and it seems to work fine. Still making a few odd splash noises but that might just be my fault. so this method seems to work for easy tweaking, if u don't want to go the whole modelling/animating route