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Ending a custom story? - Printable Version

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Ending a custom story? - Dizturbed - 07-22-2011

How do i end a custom story? i really want to know.. Confused

-Dizturbed



RE: Ending a custom story? - Rapture - 07-22-2011

(07-22-2011, 09:14 PM)Dizturbed Wrote: How do i end a custom story? i really want to know.. Confused

-Dizturbed
Well I copied this off another person's map and tweaked it for myself. But it works.

Make a Script area. Call it ENDGAME for now.

Put this somewhere in your code.
Code:
void ENDGAME(string &in asParent, string &in asChild, int alState)
{
    FadeOut(3);
    SetPlayerActive(false);    
    AddTimer("Timer", 6, "ENDGAME2");
}

void ENDGAME2(string &in asTimer)
{
    StartCredits("credits", false, "Credits", "Yippie", 3);
}

Now go to your .lang

Put this near the bottem, but above the </LANGUAGE>
Code:
    <CATEGORY Name="Credits">
        <Entry Name="Yippie">+Nightmare+[br][br][br]*Created by:[br]Rapture[br][br][br]*Testing and Feedback:[br]Friends[br]Family[br][br][br]Thank you very much for playing this! Even though its my first map and its just purely for testing purposes!</Entry>
     </CATEGORY>

Just change the last text near the bottem. I hope it helps, tell me if I messed up and its not working.






RE: Ending a custom story? - Dizturbed - 07-23-2011

I know how to do all of that, but i need it to just go to the startmenu, without the credits..