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Weird Lightning Problem - Printable Version

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Pages: 1 2


RE: Weird Lightning Problem - Mastix - 04-21-2007

i see the commands
in BumbSpec_Light i see only
specular = pow(specular, 16) * lightColor.w * bumpVec.w;
and in BunbColorSpec_Light i see only
specular = pow(specular, 16) * lightColor.w;


RE: Weird Lightning Problem - ZedDB - 05-20-2007

I have kind of the same problem (with the linux demo). But I only have this overly bright lightning problem on the barrels (mainly the metal ring) and the metal pipe that you find.
Mastix Wrote:i see the commands
in BumbSpec_Light i see only
specular = pow(specular, 16) * lightColor.w * bumpVec.w;
and in BunbColorSpec_Light i see only
specular = pow(specular, 16) * lightColor.w;
Yupp same for me. The "spotColor.w;" is missing. But when i added in the grid that you start on when you fall down turns purple :S.
"specular = 0;" did partly solve the problem tho. Now the glow stick does not create this overly bright reflections. But the static lightning and the flashlight still do.
I will test with flares too now to see if that has any impact on it.

Specs: AMD x2 4400+ 2gig ram ATi x1900xt (8.35.5 drivers) Gentoo Linux x86_64


RE: Weird Lightning Problem - ZedDB - 05-20-2007

After i checked the cabin again it seems like i have the same problem after all. (Strange that i didn't noticed it before... It only happens when shader quality is set to high)
[attachment=260] [attachment=259]

Note that "specular = 0;" Only fix the flares and glow stick.
Without "specular = 0;"
[attachment=257][attachment=261][attachment=263]
With "specular = 0;"
[attachment=257][attachment=258][attachment=264]
And this is what happens when i add "spotColor.w;":
[attachment=262]

I will gladly test any other possible combination. Just ask Wink


RE: Weird Lightning Problem - Thomas - 05-20-2007

ZedDB: I will check more tomorrow and see what tests can come up with. Please stay alert Smile


RE: Weird Lightning Problem - ZedDB - 05-20-2007

Thomas Wrote:Please stay alert Smile

I will Smile