Changing a Entity's Texture - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Changing a Entity's Texture (/thread-9489.html) |
Changing a Entity's Texture - Rapture - 07-30-2011 I'm really confused on how to unwrap a model or something. I've been poking around for a bit, and I can only find some stuff related to Blender. I want to take the Sanctumbase>Stone_Ornate_Large and create a second one, color in lava cracks in the symbols and the stone itself. If anyone could point me in the right direction! RE: Changing a Entity's Texture - Acies - 07-30-2011 There is no need to unwrap a model which already has a good UV map. What you need to do is to locate the .dds file which applies to your model of choice. In this case I think it's the: Amnesia - The Dark Descent\redist\static_objects\sanctumbase\sanctumbase01.dds The part you would want to change is the pillar form located in the middle right of the picture. So I suggest copying the files (model.dae and texture.dds) and place them in a new folder with the same hierarchy. If this doesn't work or sounds unclear I will test the process out or answer any questions. |