Frictional Games Forum (read-only)
Random Integer Script doesn't work please help - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: Random Integer Script doesn't work please help (/thread-9621.html)



Random Integer Script doesn't work please help - X4anco - 08-06-2011

Hello peoples,
Is there a function that will choose a random whole number between 1-7
and set it as a variable integer?

Thank-you Big Grin


RE: Random Variable Integer - Juby - 08-06-2011

Yes, but it's not a function.

int Example = RandInt(1, 7);

later on, you can use it in an if statement like: if(Example == 1)


RE: Random Variable Integer - X4anco - 08-06-2011

Thank-you Big Grin Big Grin Big Grin Big Grin
Now I has a problem with my script Sad


void ScarySoundsTimer(string &in asTimer)
{
int ScarySoundsVar = RandInt(1, 2, 3, 4, 5, 6, 7);
switch(GetLocalVarInt(ScarySoundsVar)){
case 1:
PlaySoundAtEntity("babycry", "scare_baby_cry.snt", "Player", 0.2, false);
AddTimer("", 20, "ScarySoundsTimer");
break;

case 2:
PlaySoundAtEntity("babycry", "scare_animal_squeal.snt", "Player", 0.2, false);
AddTimer("", 16, "ScarySoundsTimer");
break;

case 3:
PlaySoundAtEntity("babycry", "scare_male_terrified.snt", "Player", 0.2, false);
AddTimer("", 25, "ScarySoundsTimer");
break;

case 4:
PlaySoundAtEntity("babycry", "scare_wood_creak_walk.snt", "Player", 0.2, false);
AddTimer("", 13, "ScarySoundsTimer");
break;

case 5:
PlaySoundAtEntity("babycry", "scare_steps_big.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;

case 6:
PlaySoundAtEntity("babycry", "scare_wood_creak_scuf.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;

case 7:
PlaySoundAtEntity("babycry", "insanity_baby_cry.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;
}
}

void ScarySounds(string &in asParent, string &in asChild, int alState)
{
SetLocalVarInt("ScarySoundsVar", 0);
AddTimer("quescary", 5, "ScarySoundsTimer");
}


Can you see where I go wrong?


RE: Random Integer Script doesn't work please help - Juby - 08-06-2011

void ScarySoundsTimer(string &in asTimer)
{
int ScarySoundsVar = RandInt(1, 7);
switch(ScarySoundsVar)
{
case 1:
PlaySoundAtEntity("babycry", "scare_baby_cry.snt", "Player", 0.2, false);
AddTimer("", 20, "ScarySoundsTimer");
break;

case 2:
PlaySoundAtEntity("babycry", "scare_animal_squeal.snt", "Player", 0.2, false);
AddTimer("", 16, "ScarySoundsTimer");
break;

case 3:
PlaySoundAtEntity("babycry", "scare_male_terrified.snt", "Player", 0.2, false);
AddTimer("", 25, "ScarySoundsTimer");
break;

case 4:
PlaySoundAtEntity("babycry", "scare_wood_creak_walk.snt", "Player", 0.2, false);
AddTimer("", 13, "ScarySoundsTimer");
break;

case 5:
PlaySoundAtEntity("babycry", "scare_steps_big.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;

case 6:
PlaySoundAtEntity("babycry", "scare_wood_creak_scuf.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;

case 7:
PlaySoundAtEntity("babycry", "insanity_baby_cry.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;
}
}

void ScarySounds(string &in asParent, string &in asChild, int alState)
{
SetLocalVarInt("ScarySoundsVar", 0);
AddTimer("quescary", 5, "ScarySoundsTimer");
}

The RandInt command picks a number between the two including the max and min values.
Smile


RE: Random Integer Script doesn't work please help - X4anco - 08-06-2011

Thanks Big Grin Big Grin Big Grin Big Grin