Random Integer Script doesn't work please help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Random Integer Script doesn't work please help (/thread-9621.html) |
Random Integer Script doesn't work please help - X4anco - 08-06-2011 Hello peoples, Is there a function that will choose a random whole number between 1-7 and set it as a variable integer? Thank-you RE: Random Variable Integer - Juby - 08-06-2011 Yes, but it's not a function. int Example = RandInt(1, 7); later on, you can use it in an if statement like: if(Example == 1) RE: Random Variable Integer - X4anco - 08-06-2011 Thank-you Now I has a problem with my script void ScarySoundsTimer(string &in asTimer) { int ScarySoundsVar = RandInt(1, 2, 3, 4, 5, 6, 7); switch(GetLocalVarInt(ScarySoundsVar)){ case 1: PlaySoundAtEntity("babycry", "scare_baby_cry.snt", "Player", 0.2, false); AddTimer("", 20, "ScarySoundsTimer"); break; case 2: PlaySoundAtEntity("babycry", "scare_animal_squeal.snt", "Player", 0.2, false); AddTimer("", 16, "ScarySoundsTimer"); break; case 3: PlaySoundAtEntity("babycry", "scare_male_terrified.snt", "Player", 0.2, false); AddTimer("", 25, "ScarySoundsTimer"); break; case 4: PlaySoundAtEntity("babycry", "scare_wood_creak_walk.snt", "Player", 0.2, false); AddTimer("", 13, "ScarySoundsTimer"); break; case 5: PlaySoundAtEntity("babycry", "scare_steps_big.snt", "Player", 0.2, false); AddTimer("", 19, "ScarySoundsTimer"); break; case 6: PlaySoundAtEntity("babycry", "scare_wood_creak_scuf.snt", "Player", 0.2, false); AddTimer("", 19, "ScarySoundsTimer"); break; case 7: PlaySoundAtEntity("babycry", "insanity_baby_cry.snt", "Player", 0.2, false); AddTimer("", 19, "ScarySoundsTimer"); break; } } void ScarySounds(string &in asParent, string &in asChild, int alState) { SetLocalVarInt("ScarySoundsVar", 0); AddTimer("quescary", 5, "ScarySoundsTimer"); } Can you see where I go wrong? RE: Random Integer Script doesn't work please help - Juby - 08-06-2011 void ScarySoundsTimer(string &in asTimer) { int ScarySoundsVar = RandInt(1, 7); switch(ScarySoundsVar){ case 1: PlaySoundAtEntity("babycry", "scare_baby_cry.snt", "Player", 0.2, false); AddTimer("", 20, "ScarySoundsTimer"); break; case 2: PlaySoundAtEntity("babycry", "scare_animal_squeal.snt", "Player", 0.2, false); AddTimer("", 16, "ScarySoundsTimer"); break; case 3: PlaySoundAtEntity("babycry", "scare_male_terrified.snt", "Player", 0.2, false); AddTimer("", 25, "ScarySoundsTimer"); break; case 4: PlaySoundAtEntity("babycry", "scare_wood_creak_walk.snt", "Player", 0.2, false); AddTimer("", 13, "ScarySoundsTimer"); break; case 5: PlaySoundAtEntity("babycry", "scare_steps_big.snt", "Player", 0.2, false); AddTimer("", 19, "ScarySoundsTimer"); break; case 6: PlaySoundAtEntity("babycry", "scare_wood_creak_scuf.snt", "Player", 0.2, false); AddTimer("", 19, "ScarySoundsTimer"); break; case 7: PlaySoundAtEntity("babycry", "insanity_baby_cry.snt", "Player", 0.2, false); AddTimer("", 19, "ScarySoundsTimer"); break; } } void ScarySounds(string &in asParent, string &in asChild, int alState) { SetLocalVarInt("ScarySoundsVar", 0); AddTimer("quescary", 5, "ScarySoundsTimer"); } The RandInt command picks a number between the two including the max and min values. RE: Random Integer Script doesn't work please help - X4anco - 08-06-2011 Thanks |