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    Thread: This game is TOO scary..
Post: RE: This game is TOO scary..

(11-15-2010, 02:35 PM)w3sp Wrote: You know you're scared of a game when, if you can finally bring up the motivation and energy to play it again for some little progress, you already wet your pants a...
Alexander General Discussion 13 12,332 11-15-2010, 03:20 PM
    Thread: Scripting question
Post: RE: Scripting question

(10-06-2010, 07:34 PM)HakePT Wrote: (string &in asParent, string &in asChild, int alState) These are the parameters of a function. A function receives parameters and does something with the...
Alexander Custom Stories, TCs & Mods 7 6,008 10-06-2010, 07:54 PM
    Thread: Scripting question
Post: Scripting question

Could someone explain what (string &in asParent, string &in asChild, int alState) means. Surprisingly I have been writing my own code, even though I don't actually understand it. So what exac...
Alexander Custom Stories, TCs & Mods 7 6,008 10-06-2010, 07:12 PM
    Thread: Walls, floor not loading
Post: RE: Walls, floor not loading

(10-04-2010, 07:19 PM)Methusalem Wrote: Hello Amnesians, I've got a little problem with my planes and static objects. Since I've added a new room with floor and walls to my mansion ( it's a big hau...
Alexander Custom Stories, TCs & Mods 2 3,200 10-04-2010, 07:29 PM
    Thread: "Wake" - Complete :)
Post: RE: "Wake" - Complete :)

Well that was pretty cool :O
Alexander Showcase 107 190,017 10-04-2010, 03:07 PM
    Thread: Lamp puzzle scripting help
Post: RE: Lamp puzzle scripting help

You can also add some debug messages to the code to help give a better visual of how the script is working when running in debug mode. Code:void combolit(string &in asEntity, string &in asTyp...
Alexander Custom Stories, TCs & Mods 7 5,266 10-04-2010, 09:35 AM
    Thread: "Wake" - Complete :)
Post: RE: "Wake" - Beta 2 Released

(10-03-2010, 05:36 AM)DamnNoHtml Wrote: That's gotta be a bug or something. All of the files total up to no more than 4 mb. Ah thanks :) oops I wasn't thinking and forgot that after loading a map, ...
Alexander Showcase 107 190,017 10-03-2010, 05:37 AM
    Thread: "Wake" - Complete :)
Post: RE: "Wake" - Beta 2 Released

(10-02-2010, 02:18 PM)MulleDK19 Wrote: (10-02-2010, 01:11 PM)Alexander Wrote: Just out of curiosity.... How did you compress 43MB down to 1.08? The most WinRAR will do for me is 8MB O_o 43? What's...
Alexander Showcase 107 190,017 10-03-2010, 05:05 AM
    Thread: "Wake" - Complete :)
Post: RE: "Wake" - Beta 2 Released

Just out of curiosity.... How did you compress 43MB down to 1.08? The most WinRAR will do for me is 8MB O_o
Alexander Showcase 107 190,017 10-02-2010, 01:11 PM
    Thread: Making a timed room transition
Post: RE: Making a timed room transition (SOLVED)

Wow! That was quick. Glad to hear you have it working now :)
Alexander Custom Stories, TCs & Mods 4 4,756 10-02-2010, 07:44 AM
    Thread: Making a timed room transition
Post: RE: Making a timed room transition

(10-02-2010, 06:08 AM)Chilton Wrote: Ok To go into more detail, im trying to make a script for a map in which you are transitioned into the map (Irrelevant), then after a set time, you automatically...
Alexander Custom Stories, TCs & Mods 4 4,756 10-02-2010, 07:38 AM
    Thread: Ceilings? (Solved)
Post: RE: Ceilings?

(09-20-2010, 02:54 AM)Neurological Wrote: I think the best way to solve this is to uninstall both game nd editor and reinstall everything, just make a backup of your map. Ok I'll give that a try Wel...
Alexander Custom Stories, TCs & Mods 9 9,536 09-20-2010, 02:56 AM
    Thread: Ceilings? (Solved)
Post: RE: Ceilings?

Wow This is really frustrating :/ OK I deleted my HPL Folder just to start new with that. I restarted the editor and placed some ceiling pieces.. Turns out I'm getting some errors in the LevelEditor...
Alexander Custom Stories, TCs & Mods 9 9,536 09-20-2010, 02:37 AM
    Thread: Ceilings? (Solved)
Post: RE: Ceilings?

(09-20-2010, 01:21 AM)Neurological Wrote: Weird, in the editor the models show up correctly? It seems some kind of material error. Try a thing, put a piace of ceiling on the floor, and see if it sh...
Alexander Custom Stories, TCs & Mods 9 9,536 09-20-2010, 01:37 AM
    Thread: Ceilings? (Solved)
Post: RE: Ceilings?

(09-20-2010, 12:52 AM)Neurological Wrote: Did you rotate the plane? Because the texture is one side only. Yes The concave_short.dae and mansionbase_concave.mat will not show up. Anything ceiling ba...
Alexander Custom Stories, TCs & Mods 9 9,536 09-20-2010, 01:00 AM
    Thread: Ceilings? (Solved)
Post: RE: Ceilings?

(09-19-2010, 11:56 PM)Pandemoneus Wrote: I would appretiate it if you could upload the map so I could take a look at it. :) If you don't want to let the public see it you could also send me a PM her...
Alexander Custom Stories, TCs & Mods 9 9,536 09-20-2010, 12:06 AM
    Thread: Ceilings? (Solved)
Post: Ceilings? (Solved)

I decided to finally put up some ceilings, as seen here. - http://img337.imageshack.us/f/ceiling01.jpg/ But when I run the game, there are no ceilings. - http://img843.imageshack.us/f/ceiling02.jpg/ ...
Alexander Custom Stories, TCs & Mods 9 9,536 09-19-2010, 11:55 PM
    Thread: Custom Story Help (FIXED!)
Post: RE: Custom Story Help

Ah! Thanks :D
Alexander Custom Stories, TCs & Mods 18 18,508 09-19-2010, 11:34 PM
    Thread: Custom Story Help (FIXED!)
Post: RE: Custom Story Help

(09-19-2010, 05:12 PM)MulleDK19 Wrote: (09-19-2010, 07:36 AM)Soon Wrote: I think you just confused me more. Everywhere I look onine everyone is saying that a cfg file is just a text document with...
Alexander Custom Stories, TCs & Mods 18 18,508 09-19-2010, 09:11 PM
    Thread: Custom Story Help (FIXED!)
Post: RE: Custom Story Help

(09-19-2010, 07:59 AM)Soon Wrote: I just don't understand why it's not working! I'm getting super frustrated with this! Well I downloaded Jordo76's The Darkness. Installed it to see if it would sho...
Alexander Custom Stories, TCs & Mods 18 18,508 09-19-2010, 09:19 AM