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Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
I added a moddb page.
Now awaiting autorisation.
Moddb Page |
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Jordo76 |
Custom Stories, TCs & Mods - Development
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81 |
156,409 |
07-19-2011, 04:27 PM |
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Thread: Need To Voice Act
Post: RE: Need To Voice Act
I agree.
It's beautiful.
Sadly i don't need a voice actress for now. |
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Jordo76 |
Custom Stories, TCs & Mods - Development
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11 |
12,416 |
07-18-2011, 12:19 PM |
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Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster /!\ 1 New Problems
Well i suggest you change some speed for the animations no ?
Then, we'll hit perfectness. |
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Jordo76 |
Development Support
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38 |
26,639 |
07-17-2011, 09:48 PM |
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Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster /!\ 1 New Problems
(07-17-2011, 05:40 PM)plutomaniac Wrote: Guys I fixed the dog problems. I need to test it first though a liitle-bit more and add sounds. It works in the editor as well. The previous model is f*** up... |
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Jordo76 |
Development Support
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38 |
26,639 |
07-17-2011, 06:41 PM |
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Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster /!\ 2 New Problems
I checked the names of the path nodes, monsters & area and they all matched, i closed, deleted and still not working and in debug menu the path nodes show. |
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Jordo76 |
Development Support
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38 |
26,639 |
07-11-2011, 12:34 AM |
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Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster /!\ 2 New Problems
Path node problem is not the user variable,i replaced them with the brute one and it won't follow the path.
Also, the dog is already a enemy_grunt. |
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Jordo76 |
Development Support
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38 |
26,639 |
07-11-2011, 12:20 AM |
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Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster
I tested it and the dog won't follow pathnode as Hardam said, so now the thread will treat 2 new problems,
1)How to make the dog compatible with Path Nodes
2)How to do in sort that the infected chase ... |
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Jordo76 |
Development Support
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38 |
26,639 |
07-11-2011, 12:03 AM |
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Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster
I meant how to make it Run ? |
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Jordo76 |
Development Support
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38 |
26,639 |
07-10-2011, 11:33 PM |
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Thread: P_Tut - Valve & Slide Door - Example
Post: RE: P_Tut - Valve & Slide Door - Example
A void OnLeave on the map where you Leave ?
void OnLeave
{
StopMusic(4, 1);
}
No ? |
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Jordo76 |
Development Resources
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8 |
15,008 |
07-10-2011, 07:02 PM |
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Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster
Your sir, palistov, deserve a medal.
This was an excellent idea, for the file of the dog i didn't fixed the speed yet but i'm doing everything i can to fix it (too slow)
But i will send you a pack con... |
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Jordo76 |
Development Support
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38 |
26,639 |
07-10-2011, 05:26 PM |
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Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster
I'm sorry to announce (for anyone who love the Darkness but hate the dog) that i found a solution, i can't create it in the editor,so i'm creating it IN GAME !
A Simple CreateEntityAtArea(string& ... |
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Jordo76 |
Development Support
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38 |
26,639 |
07-10-2011, 02:22 PM |
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Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
After some collisions problems that occured i decided to erase the water in the hall,sorry.
It will come later.
The Darkness will come out when all the other maps will be done (5 maps in total includi... |
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Jordo76 |
Custom Stories, TCs & Mods - Development
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81 |
156,409 |
07-09-2011, 09:26 PM |
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Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster
I did,here :
Spoiler below!
<Entity>
<EditorSession>
<Performance CamClipPlanes="0.05 1000" LightsActive="true" PSActive="true" ShowFog="true" ShowSkybox="true" W... |
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Jordo76 |
Development Support
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38 |
26,639 |
07-08-2011, 10:46 PM |
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Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: Adding a Penumbra Monster /!\ 1 New Problems
After resolving the old problem, 1 more problems saw by Hardam (in Penumbra Enemy Päck Thread) appeared :
1)How to make the dog compatible with Path Nodes
We need to find how to fix this !
And the Pe... |
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Jordo76 |
Development Support
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38 |
26,639 |
07-08-2011, 09:34 PM |
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Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\WORKING ON NEXT MAP (20%)/!\
After several (Ok : "A LOTS") of problems like familial problems or Amnesia problems i managed to get back to my work and so i make a new preview screenshot :
Spoiler below!
[Image: http://... |
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Jordo76 |
Custom Stories, TCs & Mods - Development
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81 |
156,409 |
03-18-2011, 07:25 PM |
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Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\WORKING ON NEXT MAP (10%)/!\
I'm back ! And now i'm working on the project again and soon there will be news i promise !
The Map will contain Custom Particles,custom sounds,etc...
So the story will be translated in :
English (Cor... |
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Jordo76 |
Custom Stories, TCs & Mods - Development
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81 |
156,409 |
12-06-2010, 12:47 PM |
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Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\NEXT MAP RELEASED/!\
(10-07-2010, 09:30 PM)magicmike20 Wrote: Honestly, this was a really good attempt.
However, there were some things that could be improved.
1. The breathing was overdone. Useful at some parts, but ... |
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Jordo76 |
Custom Stories, TCs & Mods - Development
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81 |
156,409 |
10-08-2010, 07:33 AM |
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Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\NEXT MAP RELEASED/!\
Spoiler below!
There is something that shouldn't be in an "office",do not Forget to move everything you can too
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Jordo76 |
Custom Stories, TCs & Mods - Development
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81 |
156,409 |
10-05-2010, 11:56 PM |
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Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\NEXT MAP RELEASED/!\
Search where you found the cell block a to find the other key ;) and sorry for the oil :x |
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Jordo76 |
Custom Stories, TCs & Mods - Development
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81 |
156,409 |
10-05-2010, 11:15 PM |
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Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\NEXT MAP RELEASED/!\
Oh damnit,i forgot to fix this !
Here the patch :
The Fix
Extract it in the darkness folder
Contain :
Corrected Start Position + Corrected English Grammar |
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Jordo76 |
Custom Stories, TCs & Mods - Development
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81 |
156,409 |
10-05-2010, 10:21 PM |