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    Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\WORKING ON NEXT MAP (30%)/!\

I added a moddb page. Now awaiting autorisation. Moddb Page
Jordo76 Custom Stories, TCs & Mods - Development 81 156,409 07-19-2011, 04:27 PM
    Thread: Need To Voice Act
Post: RE: Need To Voice Act

I agree. It's beautiful. Sadly i don't need a voice actress for now.
Jordo76 Custom Stories, TCs & Mods - Development 11 12,416 07-18-2011, 12:19 PM
    Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster /!\ 1 New Problems

Well i suggest you change some speed for the animations no ? Then, we'll hit perfectness.
Jordo76 Development Support 38 26,639 07-17-2011, 09:48 PM
    Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster /!\ 1 New Problems

(07-17-2011, 05:40 PM)plutomaniac Wrote: Guys I fixed the dog problems. I need to test it first though a liitle-bit more and add sounds. It works in the editor as well. The previous model is f*** up...
Jordo76 Development Support 38 26,639 07-17-2011, 06:41 PM
    Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster /!\ 2 New Problems

I checked the names of the path nodes, monsters & area and they all matched, i closed, deleted and still not working and in debug menu the path nodes show.
Jordo76 Development Support 38 26,639 07-11-2011, 12:34 AM
    Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster /!\ 2 New Problems

Path node problem is not the user variable,i replaced them with the brute one and it won't follow the path. Also, the dog is already a enemy_grunt.
Jordo76 Development Support 38 26,639 07-11-2011, 12:20 AM
    Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster

I tested it and the dog won't follow pathnode as Hardam said, so now the thread will treat 2 new problems, 1)How to make the dog compatible with Path Nodes 2)How to do in sort that the infected chase ...
Jordo76 Development Support 38 26,639 07-11-2011, 12:03 AM
    Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster

I meant how to make it Run ?
Jordo76 Development Support 38 26,639 07-10-2011, 11:33 PM
    Thread: P_Tut - Valve & Slide Door - Example
Post: RE: P_Tut - Valve & Slide Door - Example

A void OnLeave on the map where you Leave ? void OnLeave { StopMusic(4, 1); } No ?
Jordo76 Development Resources 8 15,008 07-10-2011, 07:02 PM
    Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster

Your sir, palistov, deserve a medal. This was an excellent idea, for the file of the dog i didn't fixed the speed yet but i'm doing everything i can to fix it (too slow) But i will send you a pack con...
Jordo76 Development Support 38 26,639 07-10-2011, 05:26 PM
    Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster

I'm sorry to announce (for anyone who love the Darkness but hate the dog) that i found a solution, i can't create it in the editor,so i'm creating it IN GAME ! A Simple CreateEntityAtArea(string& ...
Jordo76 Development Support 38 26,639 07-10-2011, 02:22 PM
    Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\WORKING ON NEXT MAP (30%)/!\

After some collisions problems that occured i decided to erase the water in the hall,sorry. It will come later. The Darkness will come out when all the other maps will be done (5 maps in total includi...
Jordo76 Custom Stories, TCs & Mods - Development 81 156,409 07-09-2011, 09:26 PM
    Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: RE: Adding a Penumbra Monster

I did,here : Spoiler below! <Entity> <EditorSession> <Performance CamClipPlanes="0.05 1000" LightsActive="true" PSActive="true" ShowFog="true" ShowSkybox="true" W...
Jordo76 Development Support 38 26,639 07-08-2011, 10:46 PM
    Thread: Adding a Penumbra Monster /!\ 1 New Problems
Post: Adding a Penumbra Monster /!\ 1 New Problems

After resolving the old problem, 1 more problems saw by Hardam (in Penumbra Enemy Päck Thread) appeared : 1)How to make the dog compatible with Path Nodes We need to find how to fix this ! And the Pe...
Jordo76 Development Support 38 26,639 07-08-2011, 09:34 PM
    Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\WORKING ON NEXT MAP (20%)/!\

After several (Ok : "A LOTS") of problems like familial problems or Amnesia problems i managed to get back to my work and so i make a new preview screenshot : Spoiler below! [Image: http://...
Jordo76 Custom Stories, TCs & Mods - Development 81 156,409 03-18-2011, 07:25 PM
    Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\WORKING ON NEXT MAP (10%)/!\

I'm back ! And now i'm working on the project again and soon there will be news i promise ! The Map will contain Custom Particles,custom sounds,etc... So the story will be translated in : English (Cor...
Jordo76 Custom Stories, TCs & Mods - Development 81 156,409 12-06-2010, 12:47 PM
    Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\NEXT MAP RELEASED/!\

(10-07-2010, 09:30 PM)magicmike20 Wrote: Honestly, this was a really good attempt. However, there were some things that could be improved. 1. The breathing was overdone. Useful at some parts, but ...
Jordo76 Custom Stories, TCs & Mods - Development 81 156,409 10-08-2010, 07:33 AM
    Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\NEXT MAP RELEASED/!\

Spoiler below! There is something that shouldn't be in an "office",do not Forget to move everything you can too
Jordo76 Custom Stories, TCs & Mods - Development 81 156,409 10-05-2010, 11:56 PM
    Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\NEXT MAP RELEASED/!\

Search where you found the cell block a to find the other key ;) and sorry for the oil :x
Jordo76 Custom Stories, TCs & Mods - Development 81 156,409 10-05-2010, 11:15 PM
    Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\NEXT MAP RELEASED/!\

Oh damnit,i forgot to fix this ! Here the patch : The Fix Extract it in the darkness folder Contain : Corrected Start Position + Corrected English Grammar
Jordo76 Custom Stories, TCs & Mods - Development 81 156,409 10-05-2010, 10:21 PM