Search Results
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Replies |
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Posted
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Thread: Appearing/Disappearing Walls
Post: RE: Appearing/Disappearing Walls
import the mesh into model editor, add a body and change object type in user variables |
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gosseyn |
Custom Stories, TCs & Mods
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2 |
3,151 |
09-25-2010, 06:37 PM |
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Thread: A quick request.
Post: RE: A quick request.
you won't make me believe that there's no solution to extract rar files on mac. |
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gosseyn |
Custom Stories, TCs & Mods
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9 |
7,755 |
09-24-2010, 08:22 PM |
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Thread: "Wake" - Complete :)
Post: RE: "Wake" - a Very High Quality Story
of course you are being pretentious, and you know it, and we know it all. |
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gosseyn |
Showcase
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107 |
188,313 |
09-24-2010, 06:33 PM |
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Thread: SkyBox Texture
Post: RE: SkyBox Texture
can we have a little more information on how to create the skybox dds and what is the exact layout the amnesia engine needs?
I downloaded a jpeg from cgtextures, then i installed the nvidia plugin fo... |
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gosseyn |
Development Support
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16 |
42,338 |
09-24-2010, 02:46 PM |
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Thread: Something I'm missing about using script files?
Post: RE: Something I'm missing about using script files...
put everything where amnesia.exe is, this is somewhat your redist folder( i read that on the wiki i think) |
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gosseyn |
Custom Stories, TCs & Mods
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13 |
10,908 |
09-24-2010, 01:46 PM |
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Thread: My main menu
Post: RE: My main menu
You could do a little and fast tutorial to show us how to do it :-) |
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gosseyn |
Custom Stories, TCs & Mods - Development
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3 |
5,599 |
09-24-2010, 01:06 PM |
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Thread: boxlight falloff
Post: RE: boxlight falloff
A quick question : how do i know which boxlight will replace which boxlight if they are both set to replace ? |
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gosseyn |
Custom Stories, TCs & Mods
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7 |
6,131 |
09-23-2010, 04:08 PM |
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Thread: "Wake" - Complete :)
Post: RE: "Wake" - a Very High Quality Story
(09-23-2010, 02:35 PM)Placeable Wrote: From what I can see on the screens it looks very nice. But as above poster mentioned you should take a few things into consideration. Instead of using so man... |
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gosseyn |
Showcase
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107 |
188,313 |
09-23-2010, 03:03 PM |
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Thread: a proper scripting loop
Post: RE: a proper scripting loop
well, i erased the testing i was doing about global script variable, so i have nothing to show, but roughly, i want to know where i have to declare the variable. I looked on your map.hps when i was te... |
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gosseyn |
Custom Stories, TCs & Mods
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6 |
5,470 |
09-23-2010, 02:57 PM |
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Thread: a proper scripting loop
Post: RE: a proper scripting loop
Bump,
can you help about my global variable problem, thanks. |
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gosseyn |
Custom Stories, TCs & Mods
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6 |
5,470 |
09-23-2010, 02:02 PM |
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Thread: SetMoveObjectState
Post: RE: SetMoveObjectState
ok, i understand now, afState is a position and not a value we add. Thank you very much! |
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gosseyn |
Custom Stories, TCs & Mods
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4 |
4,282 |
09-23-2010, 01:52 PM |
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Thread: "Wake" - Complete :)
Post: RE: "Wake" - a Very High Quality Story
Why don't you post in game screens ? |
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gosseyn |
Showcase
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107 |
188,313 |
09-23-2010, 01:38 PM |
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Thread: SetMoveObjectState
Post: RE: SetMoveObjectState
here is my loop
Code:AddEntityCollideCallback("Player", "AreaTest", "TestMe", false, 1);
Code:void TestMe(string &in asParent, string &in asChild, int alState)
{
AddTim... |
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gosseyn |
Custom Stories, TCs & Mods
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4 |
4,282 |
09-23-2010, 01:28 PM |
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Thread: SetMoveObjectState
Post: SetMoveObjectState
hello,
i am trying to understand how this function works. I looked at control_room_piston_piston.ent because it is a MoveObject type, but i am having a hard time to understand how it works exactly. I... |
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gosseyn |
Custom Stories, TCs & Mods
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4 |
4,282 |
09-23-2010, 12:48 PM |
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Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\RELEASED/!\
(09-23-2010, 12:07 AM)Lee Wrote: I also didn't like it.
It's just that this arbitrary numbers fellow didn't provide enough criticism.
It's just that numbers are more accurate than words, like "i di... |
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gosseyn |
Custom Stories, TCs & Mods - Development
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81 |
155,035 |
09-23-2010, 10:16 AM |
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Thread: Need help with a script (again)
Post: RE: Need help with a script (again)
yes it works, i don't have to test it, i have many collision callbacks in my script |
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gosseyn |
Custom Stories, TCs & Mods
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13 |
10,359 |
09-22-2010, 08:47 PM |
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Thread: Need help with a script (again)
Post: RE: Need help with a script (again)
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gosseyn |
Custom Stories, TCs & Mods
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13 |
10,359 |
09-22-2010, 08:35 PM |
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Thread: Need help with a script (again)
Post: RE: Need help with a script (again)
i mean, you can do as i told you, unless you want to handle all collisions inside one big function. But you can also make one function for each collision
example, blue box and blue light :
Code:void... |
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gosseyn |
Custom Stories, TCs & Mods
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13 |
10,359 |
09-22-2010, 08:23 PM |
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Thread: Need help with a script (again)
Post: RE: Need help with a script (again)
you can just do
Code:void BOX1RED(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("redy", true);
}
unless you have other boxes that needs colliding with the same are... |
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gosseyn |
Custom Stories, TCs & Mods
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13 |
10,359 |
09-22-2010, 08:11 PM |
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Thread: a proper scripting loop
Post: RE: a proper scripting loop
My oh my, why i didn't think of that? A timer calling himself for ever !!! Nice Jens, Thank you !
And one last question while i am at it : how do i set a variable which will be available in the entire... |
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gosseyn |
Custom Stories, TCs & Mods
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6 |
5,470 |
09-22-2010, 06:19 PM |