Search Results
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Thread: Can't get HPL Level editor!
Post: RE: Can't get HPL Level editor!
All downloads are listed here: http://wiki.frictionalgames.com/hpl2/tools/start
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Equil |
Development Support
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1 |
2,846 |
03-18-2012, 11:26 AM |
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Thread: Throw an exploding object?
Post: RE: Throw an exploding object?
What if you made a collide area the size of the entire map and had..
Code:void OnStart() {
AddEntityCollideCallback("GRENADE", "AreaSizeOfLevel", "ExplosionCheck", false, 0);
}
void ExplosionCheck... |
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Equil |
Development Support
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24 |
20,859 |
03-18-2012, 07:19 AM |
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Thread: Piano scare. Scripting help
Post: RE: Script Help!
Code:void pianostop(string &in asParent, string &in asChild, int alState)
void GetStartPoint(string &in asParent, string &in asChild, int alState)
{
AddQuest("investigate","Investi... |
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Equil |
Development Support
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4 |
4,567 |
03-18-2012, 06:00 AM |
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Thread: Urgently need help, loop monster path.
Post: RE: Urgently need help, loop monster path.
Code: for(int i=0;i<5;i++) {
if(i == 5) {
i = 0;
 ... |
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Equil |
Development Support
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2 |
2,718 |
03-17-2012, 12:15 PM |
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Thread: HPS error (level editing)
Post: RE: HPS error (level editing)
I assume you've ticked "Locked" on the door in the level editor then? If so, try putting
SetSwingDoorLocked("door_1", true, true);
in OnStart()
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Equil |
Development Support
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13 |
9,284 |
03-17-2012, 05:10 AM |
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Thread: HPS error (level editing)
Post: RE: HPS error (level editing)
Try having the "UseKeyOnDoor" function outside of OnEnter. Like this:
Code:void OnStart()
{
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");
SetPlayerLampOil(100.0f);
for(int i = 0;... |
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Equil |
Development Support
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13 |
9,284 |
03-17-2012, 01:59 AM |
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Thread: Any function for getting if a cabinet's closed?
Post: RE: Any function for getting if a cabinet's closed...
I just tested this with this script:
Code:void OnStart() {
SetEntityPlayerInteractCallback("cabinet_nice_1", "Cabinet", false);
}
void Cabinet(string &in asEntity) {
... |
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Equil |
Development Support
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4 |
3,638 |
03-16-2012, 05:16 PM |
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Thread: CreateParticleSystem not working
Post: RE: CreateParticleSystem not working
It happens! :P
Can't believe I didn't notice that either x.x |
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Equil |
Development Support
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5 |
4,538 |
03-16-2012, 09:48 AM |
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Thread: CreateParticleSystem not working
Post: RE: CreateParticleSystem not working
Very odd.. I just did some testing on my map with that. It seems to appear fine for me. Here's the code:
Code:void OnStart() {
AddTimer("", 5.0f, "Wh... |
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Equil |
Development Support
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5 |
4,538 |
03-16-2012, 09:43 AM |
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Thread: CreateParticleSystem not working
Post: RE: CreateParticleSystem not working
trying putting .ps in CreateParticleSystemAtEntity, i.e
CreateParticleSystemAtEntity("", "ps_dust_whirl", "AreaWhirl", false);
You're missing the .ps there, try putting "ps_dust_whirl.ps" .
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Equil |
Development Support
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5 |
4,538 |
03-16-2012, 09:03 AM |
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Thread: Please Help!
Post: RE: Please Help!
Um, could you explain exactly what you're trying to achieve with this script? Unlock a door then start a quest?
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Equil |
Development Support
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8 |
6,411 |
03-15-2012, 07:16 AM |
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Thread: "SetEntityActive" Help.
Post: RE: "SetEntityActive" Help.
(03-14-2012, 10:05 AM)Your Computer Wrote: (03-14-2012, 08:14 AM)Equil Wrote: You're using the wrong function to call that function you'd use for oil. SetEntityPlayerInteractCallback is more for w... |
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Equil |
Development Support
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15 |
12,832 |
03-14-2012, 10:25 AM |
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Thread: Changing "Look" or "Health" of a door
Post: RE: Changing "Look" or "Health" of a door
Yeeeep, new it was something obvious -.- Thank you !
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Equil |
Development Support
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2 |
2,549 |
03-14-2012, 10:19 AM |
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Thread: "SetEntityActive" Help.
Post: RE: "SetEntityActive" Help.
You're using the wrong function to call that function you'd use for oil. SetEntityPlayerInteractCallback is more for when the player interacts with entities like Doors, Chairs etc. For items, use SetE... |
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Equil |
Development Support
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15 |
12,832 |
03-14-2012, 08:14 AM |
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Thread: Changing "Look" or "Health" of a door
Post: Changing "Look" or "Health" of a door
So the issue I'm having here is that I can't find any function that changes the texture the door is using(in this case just a default mansion door).
The scare I want to happen here is the door to be... |
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Equil |
Development Support
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2 |
2,549 |
03-14-2012, 07:54 AM |
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Thread: can't stop looping sound!
Post: RE: can't stop looping sound!
An alternative way to timers for this particular sound would be to use "scare_wall_scratch_single.snt" instead, or edit the .snt file and change looping to false. |
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Equil |
Custom Stories, TCs & Mods
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4 |
4,091 |
01-20-2011, 07:25 AM |
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Thread: Making enemys smart enough to open doors?
Post: RE: Making enemys smart enough to open doors?
I have another question. Is it possible to make monsters be able to clip through entities? Sure this might be immersion breaking.. but I have a friend who just loves to hide up on bookshelves to escap... |
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Equil |
Custom Stories, TCs & Mods
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17 |
15,058 |
01-20-2011, 04:18 AM |
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Thread: Some Questions - scripting
Post: RE: Some Questions - scripting
2. An alternative to using a sign area would be to set a LookAt callback in the script, then have the called function use the SetMessage function.
3. For momentos, you'll need to use the AddQuest fu... |
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Equil |
Custom Stories, TCs & Mods
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7 |
5,765 |
01-20-2011, 03:57 AM |
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Thread: I Just Don't Understand
Post: RE: I Just Don't Understand
You can also try using AddPropImpulse instead of AddPropForce, I find Impulse easier to use for doors. |
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Equil |
Custom Stories, TCs & Mods
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10 |
8,527 |
01-19-2011, 07:09 AM |
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Thread: this could be interesting
Post: RE: this could be interesting
Then you'll just need to keep experimenting with the values. |
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Equil |
Custom Stories, TCs & Mods
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4 |
3,887 |
01-19-2011, 03:52 AM |