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Thread: Setting up maps help?
Post: RE: Setting up maps help?
(10-12-2010, 07:47 PM)Youcef Wrote: http://www.frictionalgames.com/forum/thread-4782.html
I would love that response to death, IF i could make it selectable from the custom stories main menu instead... |
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RaZoR~HaX |
Custom Stories, TCs & Mods
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2 |
2,994 |
10-13-2010, 05:55 AM |
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Thread: Setting up maps help?
Post: Setting up maps help?
I need help to set up more then one map, I have everything just the scripts wont load, my first map does, any help? |
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RaZoR~HaX |
Custom Stories, TCs & Mods
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2 |
2,994 |
10-12-2010, 07:02 PM |
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Thread: Help with a level that has more then two doors.
Post: RE: Help with a level that has more then two doors...
(09-30-2010, 05:50 PM)Jordo76 Wrote: The code i sent you work and if you want to add a door just do :
Code:AddUseItemCallback("useexit", "name of the key", "name of the door", "UseKey",true);After t... |
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RaZoR~HaX |
Custom Stories, TCs & Mods
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7 |
6,214 |
10-01-2010, 04:39 AM |
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Thread: Help with a level that has more then two doors.
Post: RE: Help with a level that has more then two doors...
(09-28-2010, 09:46 PM)Jordo76 Wrote: Easy,Here some example code :
Code:void UseKey(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("",... |
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RaZoR~HaX |
Custom Stories, TCs & Mods
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7 |
6,214 |
09-30-2010, 03:40 PM |
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Thread: Help with a level that has more then two doors.
Post: Help with a level that has more then two doors.
I was wondering if someone could help me code the doors to my level. I can get one door in with void UseKey but when i try to add another door code it doesnt work, could someone help or explain this t... |
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RaZoR~HaX |
Custom Stories, TCs & Mods
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7 |
6,214 |
09-28-2010, 08:46 PM |