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    Thread: Setting up maps help?
Post: RE: Setting up maps help?

(10-12-2010, 07:47 PM)Youcef Wrote: http://www.frictionalgames.com/forum/thread-4782.html I would love that response to death, IF i could make it selectable from the custom stories main menu instead...
RaZoR~HaX Custom Stories, TCs & Mods 2 2,994 10-13-2010, 05:55 AM
    Thread: Setting up maps help?
Post: Setting up maps help?

I need help to set up more then one map, I have everything just the scripts wont load, my first map does, any help?
RaZoR~HaX Custom Stories, TCs & Mods 2 2,994 10-12-2010, 07:02 PM
    Thread: Help with a level that has more then two doors.
Post: RE: Help with a level that has more then two doors...

(09-30-2010, 05:50 PM)Jordo76 Wrote: The code i sent you work and if you want to add a door just do : Code:AddUseItemCallback("useexit", "name of the key", "name of the door", "UseKey",true);After t...
RaZoR~HaX Custom Stories, TCs & Mods 7 6,214 10-01-2010, 04:39 AM
    Thread: Help with a level that has more then two doors.
Post: RE: Help with a level that has more then two doors...

(09-28-2010, 09:46 PM)Jordo76 Wrote: Easy,Here some example code : Code:void UseKey(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); PlaySoundAtEntity("",...
RaZoR~HaX Custom Stories, TCs & Mods 7 6,214 09-30-2010, 03:40 PM
    Thread: Help with a level that has more then two doors.
Post: Help with a level that has more then two doors.

I was wondering if someone could help me code the doors to my level. I can get one door in with void UseKey but when i try to add another door code it doesnt work, could someone help or explain this t...
RaZoR~HaX Custom Stories, TCs & Mods 7 6,214 09-28-2010, 08:46 PM