Search Results
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Thread: Stuttering, Small freezes and framerate Issues
Post: RE: Stuttering, Small freezes and framerate Issues
Also tried patch 4 with MaxChannels="48" StreamBuffers="6" StreamBufferSize="32768", and now it's finally running perfectly :) |
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Stangi |
Technical Support - Amnesia: A Machine for Pigs
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347 |
342,631 |
09-13-2013, 03:00 PM |
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Thread: Stuttering, Small freezes and framerate Issues
Post: RE: Stuttering, Small freezes and framerate Issues
Hmm, doesn't seem to fix much for me... :s
Win 8
GTX 660 Ti
i7 3770
8 GB
Detected high settings |
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Stangi |
Technical Support - Amnesia: A Machine for Pigs
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347 |
342,631 |
09-12-2013, 11:10 PM |
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Thread: Stuttering, Small freezes and framerate Issues
Post: RE: Stuttering, Small freezes and framerate Issues
Why are some sounds streamed at all? I mean, wouldn't it be better to preload all of it? I don't imagine it would affect the loading times drastically...? |
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Stangi |
Technical Support - Amnesia: A Machine for Pigs
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347 |
342,631 |
09-12-2013, 06:14 PM |
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Thread: Stuttering, Small freezes and framerate Issues
Post: RE: Stuttering, Small freezes and framerate Issues
(09-10-2013, 11:24 PM)Najtnub Wrote: Yeah I have the stuttering as well, doesn't matter if I'm playing all maxed out or everything turned off. It did get a whole lot better though after exiting the ... |
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Stangi |
Technical Support - Amnesia: A Machine for Pigs
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347 |
342,631 |
09-10-2013, 11:32 PM |
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Thread: Stuttering, Small freezes and framerate Issues
Post: RE: Stuttering, Small freezes and framerate Issues
Same problem here. 10 months fairly new high-end computer (GTX 660 Ti, i7-3770, 8 GB RAM, Win 8), but it still stutters when a script runs. Although Jens' tips about MaxChannels and StreamBuffers did ... |
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Stangi |
Technical Support - Amnesia: A Machine for Pigs
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347 |
342,631 |
09-10-2013, 11:18 PM |
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Thread: Need help with CheckPoint function
Post: RE: Need help with CheckPoint function
Looks to me like you forgot the callback syntax after
Quote:void GruntFailFunction()
{
SetEntityActive("GruntFailCollide",true);
}
It should be
Quote:void GruntFailFunction(string &in asName,... |
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Stangi |
Custom Stories, TCs & Mods
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2 |
3,125 |
12-15-2010, 09:30 PM |
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Thread: Make something happen at death?
Post: RE: Make something happen at death?
Thanks guys, as soon as get some time I will look into it. |
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Stangi |
Custom Stories, TCs & Mods
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3 |
3,623 |
11-20-2010, 09:06 PM |
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Thread: Make something happen at death?
Post: Make something happen at death?
Is it possible to make something happen at death? I can't find a function that can do anything like that...
Thanks :) |
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Stangi |
Custom Stories, TCs & Mods
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3 |
3,623 |
11-19-2010, 09:15 PM |
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Thread: Sound
Post: RE: Sound
Quote:So in other words there is no way to set the radius of a sound smaller than the default (if it's not running when the map starts)?
You can edit the .snt file to change the radius and other sett... |
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Stangi |
Custom Stories, TCs & Mods
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7 |
5,343 |
11-07-2010, 09:11 PM |
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Thread: Adding sounds *SOLVED*
Post: RE: Adding sounds
By, the way, I'm having some difficulties with custom sounds. If I place the .ogg and .snt files in the original /sounds folder, everything works. But if I place them in my custom story folder /custom... |
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Stangi |
Custom Stories, TCs & Mods
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3 |
4,140 |
10-23-2010, 08:54 PM |
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Thread: Music/Sounds help
Post: RE: Music/Sounds help
Hi, I would recommend you look through this thread:
http://www.frictionalgames.com/forum/thread-4865.html
I think it answers your question :) |
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Stangi |
Custom Stories, TCs & Mods
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1 |
2,493 |
10-21-2010, 06:13 PM |
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Thread: Change enemy settings
Post: RE: Change enemy settings
Quote:Just copy the modified .ent file to your custom story folder under the same subfolders it's in in the redist folder. No need to copy anything else like textures or meshes.
Hmmm... That doesn't ... |
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Stangi |
Custom Stories, TCs & Mods
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5 |
4,316 |
10-17-2010, 09:11 PM |
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Thread: Change enemy settings
Post: RE: Change enemy settings
Well, yeah, that's an option.
I guess I have to do it like that for now. Thanks :) |
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Stangi |
Custom Stories, TCs & Mods
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5 |
4,316 |
10-17-2010, 08:25 PM |
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Thread: Change enemy settings
Post: Change enemy settings
How would you change some of the monsters settings (e.g. spawn sound and music) AND at the same time have all the new files in the custom story folder?
If I copy the original servant_grunt folder, c... |
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Stangi |
Custom Stories, TCs & Mods
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5 |
4,316 |
10-17-2010, 08:19 PM |
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Thread: sound script
Post: RE: sound script
Read this thread:
http://www.frictionalgames.com/forum/thread-4865.html?
It explains how to use PlaySoundAtEntity really good :)
Also, this explains what should be in PlaySoundAtEntity:
Code:PlaySou... |
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Stangi |
Custom Stories, TCs & Mods
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11 |
9,378 |
10-12-2010, 10:37 PM |
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Thread: Created new tutorial
Post: RE: Created new tutorial
That is one great tutorial!
Thank you :angel: |
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Stangi |
Custom Stories, TCs & Mods
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8 |
5,590 |
10-11-2010, 08:11 AM |
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Thread: Enemy spawn noise
Post: RE: Enemy spawn noise
Quote:Hi, I'm bringing up this thread again as I can't get it to work right. So, I have copied the servant_grunt folder, and put it in another enemy folder in another entities folder in my custom stor... |
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Stangi |
Custom Stories, TCs & Mods
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8 |
7,529 |
10-10-2010, 10:08 PM |
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Thread: Where can I download Custom Stories?
Post: RE: Where can I download Custom Stories?
As of now, here:
http://www.frictionalgames.com/forum/forum-36.html |
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Stangi |
Custom Stories, TCs & Mods
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2 |
3,017 |
10-10-2010, 07:02 PM |
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Thread: Enemy spawn noise
Post: RE: Enemy spawn noise
Hi, I'm bringing up this thread again as I can't get it to work right. So, I have copied the servant_grunt folder, and put it in another enemy folder in another entities folder in my custom story fold... |
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Stangi |
Custom Stories, TCs & Mods
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8 |
7,529 |
10-10-2010, 03:32 PM |
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Thread: Changes to my map aren't updated/saved
Post: RE: Changes to my map aren't updated/saved
Also be sure to check this out, if you haven't yet ;)
http://www.frictionalgames.com/forum/thread-4822.html |
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Stangi |
Custom Stories, TCs & Mods
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5 |
4,353 |
10-10-2010, 01:16 PM |