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Thread: Scripting n00b in need of help.
Post: RE: Scripting n00b in need of help.
Also, add a debug message in the lanterndooractivate function.
Check to see if it's actually calling the function when you pick up that lantern.
If all else fails, post the script like Chilton said, ... |
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Cellrage |
Custom Stories, TCs & Mods
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29 |
24,341 |
11-14-2010, 03:37 AM |
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Thread: Scripting n00b in need of help.
Post: RE: Scripting n00b in need of help.
I'm going to assume that you have it set so that when you pick up the lantern, it runs "lanterndooractivate".
First thing that you should probably get in the habit of is to add debug messages to what... |
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Cellrage |
Custom Stories, TCs & Mods
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29 |
24,341 |
11-14-2010, 03:08 AM |
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Thread: Scripting n00b in need of help.
Post: RE: Scripting n00b in need of help.
First, you should move your CollideCallback into the OnStart function.
Then, make a new function, (Not inside the OnStart, OnEnter, or OnLeave), which should look like:
Code:void scareactivate(strin... |
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Cellrage |
Custom Stories, TCs & Mods
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29 |
24,341 |
11-13-2010, 01:37 AM |
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Thread: Patrol Node Help
Post: RE: Patrol Node Help
One thing you should know about patrol nodes is that they will auto-link if there is a clear path between them. This means that you aren't required to add every node you want your enemy to path to, on... |
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Cellrage |
Custom Stories, TCs & Mods
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7 |
8,226 |
10-26-2010, 02:28 AM |