Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Scripting n00b in need of help.
Post: RE: Scripting n00b in need of help.

Also, add a debug message in the lanterndooractivate function. Check to see if it's actually calling the function when you pick up that lantern. If all else fails, post the script like Chilton said, ...
Cellrage Custom Stories, TCs & Mods 29 24,341 11-14-2010, 03:37 AM
    Thread: Scripting n00b in need of help.
Post: RE: Scripting n00b in need of help.

I'm going to assume that you have it set so that when you pick up the lantern, it runs "lanterndooractivate". First thing that you should probably get in the habit of is to add debug messages to what...
Cellrage Custom Stories, TCs & Mods 29 24,341 11-14-2010, 03:08 AM
    Thread: Scripting n00b in need of help.
Post: RE: Scripting n00b in need of help.

First, you should move your CollideCallback into the OnStart function. Then, make a new function, (Not inside the OnStart, OnEnter, or OnLeave), which should look like: Code:void scareactivate(strin...
Cellrage Custom Stories, TCs & Mods 29 24,341 11-13-2010, 01:37 AM
    Thread: Patrol Node Help
Post: RE: Patrol Node Help

One thing you should know about patrol nodes is that they will auto-link if there is a clear path between them. This means that you aren't required to add every node you want your enemy to path to, on...
Cellrage Custom Stories, TCs & Mods 7 8,226 10-26-2010, 02:28 AM