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    Thread: Player sound directory
Post: Player sound directory

Greetings, I search the entry in a whatever config file, where the path to the playersounds are specified. Since i want to turn the player from a man into a women. I've read the article about fullcon...
moon Custom Stories, TCs & Mods 0 1,859 10-19-2010, 10:16 PM
    Thread: LevelEd crashes cus of a Particle system.
Post: RE: LevelEd crashes cus of a Particle system.

bump* some solution yet? Or a clue if its my fault or a bug in the engine ?
moon Technical Support - Amnesia: The Dark Descent 1 3,183 10-19-2010, 10:35 AM
  Rainbow Thread: LevelEd crashes cus of a Particle system.
Post: LevelEd crashes cus of a Particle system.

Greetings, me again, the bugmaker :D Just wanted to add a own made snow particle system to my level, and as soon i do it, the editor crashes via EXCEPTION_ACCESS_VIOLATION Error log,black box and pa...
moon Technical Support - Amnesia: The Dark Descent 1 3,183 10-13-2010, 11:15 PM
    Thread: Draw distance calculation bug?
Post: Draw distance calculation bug?

Greetings, Following problem appears here: I made a quick custom level with own 3d objects and textures, a foggy level. When i came to the windows, wich have a translucent texture with refactions it ...
moon Technical Support - Amnesia: The Dark Descent 0 2,435 10-13-2010, 12:14 PM
    Thread: Gamma Values
Post: Gamma Values

Greetings Some problem let me drive a bit crazy atm. Its about different ways the engine and the editor shows the lightning of a map. Seems the level editor uses a default gamma value of 1 but the ga...
moon Custom Stories, TCs & Mods 0 2,092 10-12-2010, 06:03 PM
    Thread: Alpha channel
Post: RE: Alpha channel - solved

ah thanks, yes my fault, i've set the Mode of the window to translucent, but not the blendmode to alpha. Btw, Png files with included alpha channels work like a dream :)
moon Custom Stories, TCs & Mods 2 3,396 10-12-2010, 12:41 PM
    Thread: Alpha channel
Post: Alpha channel

Greetings, At the moment i am on a window, dirty one, wich shall be half transparent on the not dirty parts. So far i know the alpha channel only supports black and white, so transparent or not, but ...
moon Custom Stories, TCs & Mods 2 3,396 10-12-2010, 12:32 PM
    Thread: IMPORTant things to know about 3dsmax
Post: IMPORTant things to know about 3dsmax

Greetings all, Some of you may encounter not nice problems when you try to export your files from 3ds max 2010 (or earlier?) as collada DAE files. The main thing you will encounter is that 1 meter in...
moon Custom Stories, TCs & Mods 2 3,564 10-08-2010, 11:26 PM