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Thread: MaximusBlack plays Amnesia
Post: MaximusBlack plays Amnesia
Hi guys,
I wanted to spread the word that MaximusBlack just started a playthrough of Amnesia on Youtube. Here is a Link to the first part.
For those of you who don't know him: He is a Youtuber best ... |
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Andross |
General Discussion
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0 |
2,524 |
04-05-2011, 05:18 AM |
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Thread: Random Crashes in Level Editor on Linux
Post: RE: Random Crashes in Level Editor on Linux
So, I found a workaround here. It's meant for the Mac, but was easy to adapt.
Clear the Temp and Thumbnails directories in ~/.frictionalgames/HPL2/ before you start the editor. |
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Andross |
Linux - ATDD
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7 |
9,842 |
02-06-2011, 02:26 AM |
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Thread: HPL Editor Suite for Mac OS X (Updates 2011-02-19)
Post: RE: HPL Editor Suite for Mac OS X
The Linux version has the same problems, except it crashes instead of hanging. See this thread. |
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Andross |
Custom Stories, TCs & Mods
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22 |
32,470 |
02-06-2011, 02:22 AM |
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Thread: this could be interesting
Post: RE: this could be interesting
Easy Peasy.
What you need is a Sticky Area.
Put its center wherever you want the chair to end up standing.
Then, when your event is triggered, push the chair towards that area via AddPropForce() or so... |
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Andross |
Custom Stories, TCs & Mods
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4 |
3,847 |
01-19-2011, 06:26 AM |
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Thread: I Just Don't Understand
Post: RE: I Just Don't Understand
As far as I know, all doors will open along the Z-axis when "Local" is used, yet two possible directions remain. So try negative values, too.
Also, make sure to unlock the door and apply the necessar... |
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Andross |
Custom Stories, TCs & Mods
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10 |
8,449 |
01-18-2011, 11:21 PM |
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Thread: Lever Function [solved]
Post: RE: Lever Function
You have to set up the actual callback. It should be this one, not sure:
Code:void SetEntityConnectionStateChangeCallback(string& asName, string& asCallback);asName would be your "lever_01",
a... |
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Andross |
Custom Stories, TCs & Mods
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5 |
5,350 |
01-18-2011, 02:32 PM |
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Thread: "Fly on the wall" mode?
Post: RE: "Fly on the wall" mode?
(01-17-2011, 05:01 AM)Andross Wrote: Either add a few lights or activate "Draw physics debug".
Other than that, the debug output should tell you what the monster is "thinking".
Here's an idea: Add s... |
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Andross |
Custom Stories, TCs & Mods
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4 |
6,436 |
01-18-2011, 02:07 PM |
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Thread: I Just Don't Understand
Post: RE: I Just Don't Understand
150 is by far not enough. Try a ten- or hundredfold. |
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Andross |
Custom Stories, TCs & Mods
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10 |
8,449 |
01-17-2011, 10:20 AM |
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Thread: "Fly on the wall" mode?
Post: RE: "Fly on the wall" mode?
Either add a few lights or activate "Draw physics debug".
Other than that, the debug output should tell you what the monster is "thinking". |
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Andross |
Custom Stories, TCs & Mods
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4 |
6,436 |
01-17-2011, 05:01 AM |
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Thread: Random Crashes in Level Editor on Linux
Post: RE: Random Crashes in Level Editor on Linux
So here is my output when I select Entityes/enemy. It's effectively the same as josephschwenker's, except for the sound errors:
Code:*** glibc detected *** ./LevelEditor.bin: double free or corruptio... |
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Andross |
Linux - ATDD
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7 |
9,842 |
01-16-2011, 06:17 PM |
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Thread: Random Crashes in Level Editor on Linux
Post: RE: Random Crashes in Level Editor on Linux
Not that I know of. I know that I should have filed one back then, but I was too lazy :blush: |
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Andross |
Linux - ATDD
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7 |
9,842 |
01-16-2011, 05:13 AM |
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Thread: Random Crashes in Level Editor on Linux
Post: RE: Random Crashes in Level Editor on Linux
Yeah, I had similar problems on ArchLinux 32bit. I tried to analyze them with valgrind, make glibc ignore double free(), but nothing helped.
Eventually, I solved the problem by using the Windows vers... |
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Andross |
Linux - ATDD
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7 |
9,842 |
01-16-2011, 04:59 AM |
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Thread: Sound Question
Post: RE: Sound Question
You need a collision callback:
Code:void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_2", "OnEnterArea2", true, 1);
}
void OnEnterArea2(string &in asParent,... |
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Andross |
Custom Stories, TCs & Mods
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1 |
2,427 |
01-16-2011, 04:45 AM |
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Thread: HPL 2 downloading help
Post: RE: HPL 2 downloading help
The Windows version of Amnesia is distributed with a copy of the SDL.dll and many other dynamic libraries. If your executable is not in the same directory as those, it won't be able to find them. |
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Andross |
Custom Stories, TCs & Mods
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6 |
6,984 |
01-16-2011, 12:42 AM |
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Thread: sound wont play -.-
Post: RE: sound wont play -.-
Exactly. Create a copy with the name of your desire and make the necessary changes. |
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Andross |
Custom Stories, TCs & Mods
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16 |
14,340 |
01-15-2011, 07:17 PM |
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Thread: sound wont play -.-
Post: RE: sound wont play -.-
Those .snt files have an XML file format. Look up examples and try to emulate their structure. |
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Andross |
Custom Stories, TCs & Mods
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16 |
14,340 |
01-15-2011, 07:13 PM |
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Thread: Trying to open and close a door with a lever
Post: RE: Trying to open and close a door with a lever
Wow, that's actually pretty clever. :) |
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Andross |
Custom Stories, TCs & Mods
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9 |
9,016 |
01-15-2011, 04:56 PM |
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Thread: HPS script issue [SOLVED]
Post: RE: HPS script issue
This way it is syntactically correct; don't know if it's functional, though.
I would suggest some basic programming tutorial. I believe that FrictionalGames suggest to start with JavaScript, as it is... |
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Andross |
Custom Stories, TCs & Mods
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5 |
4,946 |
01-15-2011, 07:38 AM |
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Thread: Of Keys and Locked doors...
Post: RE: Of Keys and Locked doors...
You need to setup a dev environment as described in this guide and use AddDebugMessage(). |
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Andross |
Custom Stories, TCs & Mods
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11 |
10,390 |
01-15-2011, 07:07 AM |
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Thread: HPS script issue [SOLVED]
Post: RE: HPS script issue
(01-15-2011, 05:29 AM)Devil Dogs SF Wrote: AddUseItemCallback("", "key_torture_chamber_1", "prison_1", "KeyOnDoor", true);
}This call needs to be inside a function; propably OnStart().
Also, the clo... |
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Andross |
Custom Stories, TCs & Mods
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5 |
4,946 |
01-15-2011, 06:34 AM |