Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: [CLOSED] Sticky Areas Not Working
Post: RE: [CLOSED] Sticky Areas Not Working
Judging from the screenshot I'd say the problem is that the other two sticky areas are deactivated (red name).
If you've already checked the entity names I don't see any other reason as to why it woul... |
|
Ongka |
Custom Stories, TCs & Mods - Development
|
6 |
6,456 |
04-16-2018, 07:31 AM |
|
|
Thread: Amnesia - How to mod the paintings ?
Post: RE: Amnesia - How to mod the paintings ?
Another way to do it is to just copy and modify the paintings inside the folder "entities/insan_visions", as you can put them over the normal pictures and use different portrait frames for the same pi... |
|
Ongka |
Development Support
|
6 |
4,175 |
02-06-2016, 12:51 PM |
|
|
Thread: My Dearest Pig
Post: RE: My Dearest Pig
Sounds promising!
Always nice to see that people are still creating mods for amnesia.
As for: "Expect to see a mixture of realism and fantasy. So lighting might not be what you're expecting." you st... |
|
Ongka |
Custom Stories, TCs & Mods - Development
|
4 |
3,973 |
12-11-2015, 12:29 PM |
|
|
Thread: River graphical effect in editor?
Post: RE: River graphical effect in editor?
Unfortunately there are no rivers in Amnesia, but you can create one with planes as stated earlier.
I think you are looking for the following materials:
water_sewer_streaming.mat
water_sewer_streami... |
|
Ongka |
Custom Stories, TCs & Mods - Development
|
5 |
4,682 |
12-11-2015, 12:11 PM |
|
|
Thread: Level Editor controls
Post: RE: Level Editor controls
Alright, thanks for the information! |
|
Ongka |
Technical Support
|
2 |
2,351 |
10-13-2015, 07:34 PM |
|
|
Thread: Level Editor controls
Post: Level Editor controls
Hello dear community!
I was wondering if it's possible to change the Level Editor controls back to the way they were in the HPL2 Editor.
Undo changed from Strg+Y to Strg+Z (I know that's how it's su... |
|
Ongka |
Technical Support
|
2 |
2,351 |
10-12-2015, 09:26 PM |
|
|
Thread: Thaler
Post: RE: Thaler
You could do a workaround which involves spotlights using shapes of numbers as gobos and have them controlled via script to display the amount of thalers on a sign at the shop.
Depending on how advanc... |
|
Ongka |
Development Support
|
13 |
7,012 |
02-16-2015, 12:38 PM |
|
|
Thread: Epitafium - IFC Project
Post: RE: Epitafium - IFC Project
Glad to see you working again! Hopefully with no hard drive crash this time ;) |
|
Ongka |
Custom Stories, TCs & Mods - Development
|
12 |
10,546 |
10-31-2014, 11:47 AM |
|
|
Thread: Entity won't activate.
Post: RE: Entity won't activate.
AngelScript (C++) is case-sensitive, so check if the item name is written exactly the same.
SetEntityActive("Key_01", true); doesn't work if the item is called KEY_01 in the level editor.
If that does... |
|
Ongka |
Development Support
|
6 |
4,779 |
10-29-2014, 10:39 PM |
|
|
Thread: programmatic text
Post: RE: programmatic text
You could also use spotlights with numbers as gobos and control the lights per script.
I once made a functioning timer with this method.
Feel free to pm me if you need the gobos. |
|
Ongka |
Development Support
|
18 |
15,762 |
10-27-2014, 12:21 PM |
|
|
Thread: [SOLVED] Areas..???
Post: RE: Areas..???
If I recall correctly FG used an "examine" area to make the bed clickable.
You can add an InteractionCallback and a sound which plays when you click on the area. |
|
Ongka |
Development Support
|
4 |
3,033 |
10-27-2014, 10:00 AM |
|
|
Thread: Everything is messed up?!?!?!?!?!?
Post: RE: Everything is messed up?!?!?!?!?!?
Are you using the LevelEditor.exe which allows you to use all of the AMFP assets?
Try again using the editor attached below.
[attachment=4810] |
|
Ongka |
Development Support
|
4 |
3,360 |
10-19-2014, 07:34 PM |
|
|
Thread: Statue Startle Script.
Post: RE: Statue Startle Script.
Code:void OnStart()
{
AddEntityCollideCallback("Player", "AreaActivateStatue1", "CollideAreaStatue1", true, 1);
}
void CollideAreaStatue1(string &in asParent, string &in asChild, int alState)... |
|
Ongka |
Development Support
|
5 |
4,427 |
10-28-2013, 10:14 PM |
|
|
Thread: Movable townsperson entity / listens to PathNodes
Post: RE: Movable townsperson entity / listens to PathNo...
As soon as i click on "gent", my Level Editor crashes. Does anyone else have this problem too? |
|
Ongka |
Development Resources
|
14 |
15,646 |
10-14-2013, 09:03 AM |
|
|
Thread: Fogareas
Post: RE: Fogareas
In the fog settings, check "show backside when outside". Experiment with the checkboxes to create the effect you like. |
|
Ongka |
Development Support
|
3 |
2,377 |
12-28-2012, 08:46 PM |
|
|
Thread: Editing or adding new textures to objects
Post: RE: Editing or adding new textures to objects
Go to Entities -> pick a model -> look for the ".dds" file with the same name as the entity and convert it to an imagefile which you can edit. To save the new texture just convert it back to ".d... |
|
Ongka |
Development Support
|
6 |
5,080 |
12-06-2012, 09:53 PM |
|
|
Thread: Map music overwrites monster music
Post: RE: Map music overwrites monster music
Check if you're using the original grunt file and open the game.cfg (located in redist/config/) and look for
TerrorSound =
It should look like this:
Code:TerrorSound = "ui_terror_meter.ogg" |
|
Ongka |
Development Support
|
4 |
2,769 |
12-05-2012, 07:56 AM |
|
|
Thread: Released SlenderMan Model.
Post: RE: Official released SlenderMan Model.
How many polygons does it have? I remember the original one to have more than 100k+ |
|
Ongka |
Development Resources
|
8 |
9,806 |
11-13-2012, 08:04 AM |
|
|
Thread: Diagonal LadderArea?
Post: RE: Diagonal LadderArea?
That's not possible. The ladder areas are configured to work like that. |
|
Ongka |
Development Support
|
8 |
5,706 |
11-04-2012, 07:01 PM |
|
|
Thread: SetEntityPlayerLookAtCallback HUGE PROBLEM!
Post: RE: SetEntityPlayerLookAtCallback HUGE PROBLEM!
(10-27-2012, 10:19 PM)The chaser Wrote: (10-27-2012, 01:22 PM)beecake Wrote: I guess the scripts area has something that the prisoner doesn't have... Like when grunts doesn't have bodies...The scr... |
|
Ongka |
Development Support
|
8 |
6,520 |
10-27-2012, 11:36 PM |