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    Thread: this could be interesting
Post: RE: this could be interesting

ya that is what i was trying to use but on my first try all im able to do is slide the chair of fip it but none of the movements a precise enuff.
THE/ILL/WILL Custom Stories, TCs & Mods 4 3,917 01-19-2011, 03:42 AM
    Thread: this could be interesting
Post: this could be interesting

Ok so what im trying to do is as the player is watching a chair is going to be laying on the ground and im going to use a basic collide callback well what i want to happen is the chair to flip up and ...
THE/ILL/WILL Custom Stories, TCs & Mods 4 3,917 01-19-2011, 02:34 AM
    Thread: events in an order
Post: RE: events in an order

wait what? i thought the threads run sequential.
THE/ILL/WILL Custom Stories, TCs & Mods 3 3,435 01-17-2011, 11:46 PM
    Thread: events in an order
Post: events in an order

hay guys im messing around with in game cut scenes and i have a few bits of cannibalized code that isent working for my haha anyone have any pointers on what im not understanding? the problem is its n...
THE/ILL/WILL Custom Stories, TCs & Mods 3 3,435 01-17-2011, 10:21 AM
    Thread: LookAt [fixed]
Post: LookAt [fixed]

Hay guys i have tried a ton of ways to get my look at functions to work but i cant. can someone help me with the scripting? this is what i have in there now. AddEntityCollideCallback("Player", "Test...
THE/ILL/WILL Custom Stories, TCs & Mods 0 2,150 12-14-2010, 02:32 AM
    Thread: sound problems
Post: RE: sound problems

so i rewrote all the stuff like this and now its giveing me ( errors. i think im grouping wrong anyone have some pointers? //////////////////////////// // Run first time starting map void OnStart() {...
THE/ILL/WILL Custom Stories, TCs & Mods 12 8,187 12-02-2010, 03:02 AM
    Thread: sound problems
Post: RE: sound problems

ok i changed the scripts for the PlaySoundAtEntity. i also ran the game with the debug panel there is alot of stuff on there what exacly am i looking for? oh an by the way thanks for all the help so...
THE/ILL/WILL Custom Stories, TCs & Mods 12 8,187 12-01-2010, 10:01 PM
    Thread: sound problems
Post: RE: sound problems

that got the game to load but im still not geting the sound for the door. hmm i cant think of anything else to do i have been rewriteing this line over and over for 3 hours haha. ok wow now i can hear...
THE/ILL/WILL Custom Stories, TCs & Mods 12 8,187 12-01-2010, 08:58 PM
    Thread: sound problems
Post: RE: sound problems

it says that the error is on line 16 this void function is on line 15. void CollidePlayGuiSound( ); { PlayGuiSound("amb_hunt01", 10.0f); }
THE/ILL/WILL Custom Stories, TCs & Mods 12 8,187 12-01-2010, 08:34 PM
    Thread: sound problems
Post: RE: sound problems

hay I rewrote it to look like this and now its telling me i have an u uexpected { //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "doo...
THE/ILL/WILL Custom Stories, TCs & Mods 12 8,187 12-01-2010, 08:22 PM
    Thread: sound problems
Post: sound problems

Hay guys i have been working on some sound scripts, and really have no idea what im doing. Here is my code. Would you guys tell me that im doing wrong? This is the first time i have done any of this k...
THE/ILL/WILL Custom Stories, TCs & Mods 12 8,187 12-01-2010, 07:44 PM