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    Thread: Removing Wrong Key From Inventory
Post: RE: Removing Wrong Key From Inventory

(12-23-2010, 05:05 PM)Dark88 Wrote: I just recently started scripting but I'm pretty sure you could name the 5 wrong keys Wrong_1, Wrong_2, etc and in the AddUseItemCallback for the entity put "Wron...
sixsevensix Custom Stories, TCs & Mods 3 4,061 12-23-2010, 08:57 PM
    Thread: Removing Wrong Key From Inventory
Post: Removing Wrong Key From Inventory

I have run into trouble, I have made a puzzle that requires the player to go through and try different keys on a door to open it, one of the six keys are correct (this part works) and unlocks the door...
sixsevensix Custom Stories, TCs & Mods 3 4,061 12-23-2010, 12:07 PM