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Thread: Still worth completing?
Post: Still worth completing?
Hey all, I'm back with yet another question...:D
About 3 months a go I started work on a custom story for Amnesia; three months later and my progress is slow. I've started 3 levels (with a planned to... |
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SpiritSharD |
Custom Stories, TCs & Mods
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1 |
2,147 |
02-13-2011, 05:21 PM |
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Thread: How long does it take you to design a story?
Post: RE: How long does it take you to design a story?
(01-05-2011, 11:24 PM)Sel Wrote: Most good complete projects take several months to a year or more, with motivation over that period wavering up and down, there's no average time, and you should tak... |
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SpiritSharD |
Custom Stories, TCs & Mods
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5 |
5,465 |
01-07-2011, 02:40 PM |
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Thread: How long does it take you to design a story?
Post: How long does it take you to design a story?
So after having begun my custom story, I've spent less and less time designing the levels. It's the same whenever I start doing anything creative; I'll work on it for hours at the start, but gradually... |
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SpiritSharD |
Custom Stories, TCs & Mods
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5 |
5,465 |
01-05-2011, 10:34 PM |
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Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?
(12-21-2010, 07:44 PM)DIGI Byte Wrote: ah, thats because the things you used where quest items, im afraid you cant do much about them, you'll have to avoid them unless you wan tto make a use for the... |
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SpiritSharD |
Custom Stories, TCs & Mods
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23 |
25,395 |
12-21-2010, 08:04 PM |
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Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?
Ah, sorry, I don't think I made myself clear about this...
When I said "pick up", I don't mean, well, what you said;
(12-21-2010, 06:47 PM)DIGI Byte Wrote: throw things around and make a mess :D
I... |
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SpiritSharD |
Custom Stories, TCs & Mods
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23 |
25,395 |
12-21-2010, 07:26 PM |
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Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?
(12-21-2010, 06:24 PM)DIGI Byte Wrote: most entities the player can pick up, static objects don't move
Is it possible to change the entities so they can't be picked up by the player though? I couldn... |
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SpiritSharD |
Custom Stories, TCs & Mods
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23 |
25,395 |
12-21-2010, 06:38 PM |
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Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?
Thanks for the assistance guys; I've managed to progress a fair bit using the tips you've given me. :)
I've just placed a lot of entities down on a table, however when I played the map I found I coul... |
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SpiritSharD |
Custom Stories, TCs & Mods
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23 |
25,395 |
12-21-2010, 05:43 PM |
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Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?
I see, well, I guess I'm just going to have to fiddle around a bit more and have patience. :D
I'm definitely not looking forward to putting a roof on the map. :blush:
When you add your doorway, do y... |
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SpiritSharD |
Custom Stories, TCs & Mods
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23 |
25,395 |
12-20-2010, 11:41 PM |
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Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?
Grid snap is on, but I changed the value to 0.1 to make it more accurate.
I don't have problems getting two pieces of the same type of wall to fit together, but as soon as I go for a corner (with usi... |
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SpiritSharD |
Custom Stories, TCs & Mods
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23 |
25,395 |
12-20-2010, 11:02 PM |
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Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?
Me again, sorry to be a pain.
Is there any videos on how to accurately place and align walls? I've literally spent hours trying to finish two rooms, but can't progress due to z-fighting issues or gap... |
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SpiritSharD |
Custom Stories, TCs & Mods
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23 |
25,395 |
12-20-2010, 09:34 PM |
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Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?
(12-20-2010, 05:49 PM)DIGI Byte Wrote: *Snip*
Thank you very much for all the information you've given me. :) I'll have a look at those videos as soon as possible.
At the moment I'm just trying to ... |
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SpiritSharD |
Custom Stories, TCs & Mods
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23 |
25,395 |
12-20-2010, 06:10 PM |
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Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?
(12-20-2010, 04:19 PM)DIGI Byte Wrote: mostly wallpaper, wooden walls and plaster, I might do stone and cobble if enough people ask
Well, if you could do some stone/cobble that would be great. :)
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SpiritSharD |
Custom Stories, TCs & Mods
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23 |
25,395 |
12-20-2010, 04:24 PM |
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Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?
(12-20-2010, 03:25 PM)DIGI Byte Wrote: in a while, I'm releasing a some walls that tile perfectly, they'll be out in a week or 2 though so stick around
Okay, I'll keep an eye out for them. What type... |
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SpiritSharD |
Custom Stories, TCs & Mods
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23 |
25,395 |
12-20-2010, 04:12 PM |
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Thread: Can you "flip" static objects?
Post: Can you "flip" static objects?
First of all, let me start off by saying that, besides a quick go on using the Source SDK, I'm new to level editing, so this question may seem silly. :P
Anyway, I've searched the net and can't seem t... |
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SpiritSharD |
Custom Stories, TCs & Mods
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23 |
25,395 |
12-20-2010, 02:48 PM |