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    Thread: Still worth completing?
Post: Still worth completing?

Hey all, I'm back with yet another question...:D About 3 months a go I started work on a custom story for Amnesia; three months later and my progress is slow. I've started 3 levels (with a planned to...
SpiritSharD Custom Stories, TCs & Mods 1 2,147 02-13-2011, 05:21 PM
    Thread: How long does it take you to design a story?
Post: RE: How long does it take you to design a story?

(01-05-2011, 11:24 PM)Sel Wrote: Most good complete projects take several months to a year or more, with motivation over that period wavering up and down, there's no average time, and you should tak...
SpiritSharD Custom Stories, TCs & Mods 5 5,465 01-07-2011, 02:40 PM
    Thread: How long does it take you to design a story?
Post: How long does it take you to design a story?

So after having begun my custom story, I've spent less and less time designing the levels. It's the same whenever I start doing anything creative; I'll work on it for hours at the start, but gradually...
SpiritSharD Custom Stories, TCs & Mods 5 5,465 01-05-2011, 10:34 PM
    Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?

(12-21-2010, 07:44 PM)DIGI Byte Wrote: ah, thats because the things you used where quest items, im afraid you cant do much about them, you'll have to avoid them unless you wan tto make a use for the...
SpiritSharD Custom Stories, TCs & Mods 23 25,395 12-21-2010, 08:04 PM
    Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?

Ah, sorry, I don't think I made myself clear about this... When I said "pick up", I don't mean, well, what you said; (12-21-2010, 06:47 PM)DIGI Byte Wrote: throw things around and make a mess :D I...
SpiritSharD Custom Stories, TCs & Mods 23 25,395 12-21-2010, 07:26 PM
    Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?

(12-21-2010, 06:24 PM)DIGI Byte Wrote: most entities the player can pick up, static objects don't move Is it possible to change the entities so they can't be picked up by the player though? I couldn...
SpiritSharD Custom Stories, TCs & Mods 23 25,395 12-21-2010, 06:38 PM
    Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?

Thanks for the assistance guys; I've managed to progress a fair bit using the tips you've given me. :) I've just placed a lot of entities down on a table, however when I played the map I found I coul...
SpiritSharD Custom Stories, TCs & Mods 23 25,395 12-21-2010, 05:43 PM
    Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?

I see, well, I guess I'm just going to have to fiddle around a bit more and have patience. :D I'm definitely not looking forward to putting a roof on the map. :blush: When you add your doorway, do y...
SpiritSharD Custom Stories, TCs & Mods 23 25,395 12-20-2010, 11:41 PM
    Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?

Grid snap is on, but I changed the value to 0.1 to make it more accurate. I don't have problems getting two pieces of the same type of wall to fit together, but as soon as I go for a corner (with usi...
SpiritSharD Custom Stories, TCs & Mods 23 25,395 12-20-2010, 11:02 PM
    Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?

Me again, sorry to be a pain. Is there any videos on how to accurately place and align walls? I've literally spent hours trying to finish two rooms, but can't progress due to z-fighting issues or gap...
SpiritSharD Custom Stories, TCs & Mods 23 25,395 12-20-2010, 09:34 PM
    Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?

(12-20-2010, 05:49 PM)DIGI Byte Wrote: *Snip* Thank you very much for all the information you've given me. :) I'll have a look at those videos as soon as possible. At the moment I'm just trying to ...
SpiritSharD Custom Stories, TCs & Mods 23 25,395 12-20-2010, 06:10 PM
    Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?

(12-20-2010, 04:19 PM)DIGI Byte Wrote: mostly wallpaper, wooden walls and plaster, I might do stone and cobble if enough people ask Well, if you could do some stone/cobble that would be great. :) ...
SpiritSharD Custom Stories, TCs & Mods 23 25,395 12-20-2010, 04:24 PM
    Thread: Can you "flip" static objects?
Post: RE: Can you "flip" static objects?

(12-20-2010, 03:25 PM)DIGI Byte Wrote: in a while, I'm releasing a some walls that tile perfectly, they'll be out in a week or 2 though so stick around Okay, I'll keep an eye out for them. What type...
SpiritSharD Custom Stories, TCs & Mods 23 25,395 12-20-2010, 04:12 PM
    Thread: Can you "flip" static objects?
Post: Can you "flip" static objects?

First of all, let me start off by saying that, besides a quick go on using the Source SDK, I'm new to level editing, so this question may seem silly. :P Anyway, I've searched the net and can't seem t...
SpiritSharD Custom Stories, TCs & Mods 23 25,395 12-20-2010, 02:48 PM