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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]
Updated original post with movies of a demo playthrough.
Edit:
I don't have a lot of time on my hands at the moment. Will continue work asap. |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-14-2011, 10:11 AM |
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Thread: Universal Unlock door with item script
Post: Universal Unlock door with item script
As I've been seeing a lot of "how to make a key unlock my door" I've decided to write a small script which unlocks any door with any key. All you need to do is add this piece of code to your map scrip... |
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ModManDann |
Custom Stories, TCs & Mods
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1 |
2,826 |
01-13-2011, 04:44 PM |
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Thread: Playing different music in different areas
Post: RE: Playing different music in different areas
music stops if another music starts to play, so there's no need to stop the music everytime. Just start a new one. |
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ModManDann |
Custom Stories, TCs & Mods
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4 |
4,328 |
01-12-2011, 02:00 AM |
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Thread: Playing different music in different areas
Post: RE: Playing different music in different areas
I think you'd have to create area's and add a collide call back (for the player and the area) and in this call back use the following function:
Code:PlayMusic(string& asMusicFile, bool abLoop, fl... |
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ModManDann |
Custom Stories, TCs & Mods
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4 |
4,328 |
01-11-2011, 10:59 PM |
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Thread: un-lit one lamp = un-lit all others
Post: RE: un-lit one lamp = un-lit all others
Cleaner re-useable code is always better too :) |
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ModManDann |
Custom Stories, TCs & Mods
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7 |
5,862 |
01-11-2011, 10:45 PM |
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Thread: wait time script possible ?
Post: RE: wait time script possible ?
Code:AddTimer(string& asName, float afTime, string& asFunction);
Function(string &in asTimer)
{
// Do st... |
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ModManDann |
Custom Stories, TCs & Mods
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22 |
19,859 |
01-10-2011, 02:16 AM |
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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]
If you use your hand on the slime between the bed and desk where the mod says "perhaps I can climb this using my hands" it will create a ladder area, so you can climb it. |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-09-2011, 09:45 PM |
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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]
can you list the bugs so I can look into them? |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-09-2011, 09:34 PM |
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Thread: ye ye another problem -.- "flashback"
Post: RE: ye ye another problem -.- "flashback"
you can delete that yes, but if you want to keep the effects you can keep it in there. |
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ModManDann |
Custom Stories, TCs & Mods
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4 |
4,788 |
01-09-2011, 06:01 PM |
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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]
after the flashback you go back to the corridor between the sleeping room and the other rooms, open the door you haven't opened yet. |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-09-2011, 05:43 PM |
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Thread: ye ye another problem -.- "flashback"
Post: RE: ye ye another problem -.- "flashback"
Flashbacks work like this:
There is a flashback file, containing every line that should be said in the flashback. You can even put a background effect in it.
The flashback file looks like this:
Code... |
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ModManDann |
Custom Stories, TCs & Mods
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4 |
4,788 |
01-09-2011, 05:41 PM |
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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]
Use your hands (in your inventory) on the slime. |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-09-2011, 03:54 PM |
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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]
Thanks for recording it waqas |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-09-2011, 03:38 PM |
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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]
try re installing the whole mod is the only advice I can give you at the moment. |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-09-2011, 02:48 AM |
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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]
Where did you fall through the picture? Could you make a screenshot of it? |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-09-2011, 02:18 AM |
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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap [Demo Released]
@humiliation
Did you overwrite the inventory.hps file in amnesia/maps/main/inventory.hps?
@dark knight
It's a puzzle, I'm sure you get the message there are two levers in the room. Go search for it. ... |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-08-2011, 11:29 PM |
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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap
Ok I managed to fix the bug with a temporary solution so you can play the demo. We're still working hard to fix it so it works like it should. |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-08-2011, 09:31 PM |
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Thread: Custom sounds issue.
Post: RE: Custom sounds issue.
I've put my sounds in the folder: "custom_stories/<modnamehere>/sounds" Make sure the sounds are ogg files, I think you also need to make .snt file (a text file) with some properties of the soun... |
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ModManDann |
Custom Stories, TCs & Mods
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2 |
2,830 |
01-08-2011, 07:52 PM |
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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap
Try drinking the wine, if it says the combination does not work you need to download the new version. there was a bug with the combinecallbacks I used.
still fixing the darn bug |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-08-2011, 06:46 PM |
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Thread: [WIP] MindTrap [Demo Released]
Post: RE: [WIP] MindTrap
The full demo has been released, enjoy! |
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ModManDann |
Custom Stories, TCs & Mods - Development
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65 |
69,533 |
01-08-2011, 05:28 PM |