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Thread: Costum Insanity effect
Post: RE: Costum Insanity effect
Well, guess I'll have to construct the insanity event manually, using sound scripts at player pos.
Thanks for the answer. |
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Makiavel |
Custom Stories, TCs & Mods
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4 |
3,865 |
03-08-2011, 12:47 PM |
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Thread: Costum Insanity effect
Post: RE: Costum Insanity effect
Thanks...
OK, if this is impossible, I have another question: what script does play .snt files, not .ogg?
Because
void PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string&... |
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Makiavel |
Custom Stories, TCs & Mods
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4 |
3,865 |
03-08-2011, 09:12 AM |
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Thread: Costum Insanity effect
Post: Costum Insanity effect
I failed to find the answer by the search or in "script functions" section. Is there any way I can activate costum insanity effect, not just random one? Slime_steps_run in particular? |
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Makiavel |
Custom Stories, TCs & Mods
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4 |
3,865 |
03-07-2011, 10:09 PM |
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Thread: An Incredible Idea
Post: RE: An Incredible Idea
Thanks for idea, by the way) It might just fit in on one of the levels of my current project... |
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Makiavel |
Custom Stories, TCs & Mods
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26 |
20,722 |
01-17-2011, 05:52 PM |
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Thread: An Incredible Idea
Post: RE: An Incredible Idea
Well, as far as I know, you can disable the inventory by
void SetInventoryDisabled(bool abX);
I don't know about the menu thou... |
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Makiavel |
Custom Stories, TCs & Mods
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26 |
20,722 |
01-17-2011, 04:07 PM |
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Thread: I Just Don't Understand
Post: RE: I Just Don't Understand
My advice - spend a day recreating the examples from tutorials, it is really worth it. |
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Makiavel |
Custom Stories, TCs & Mods
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10 |
8,574 |
01-16-2011, 09:33 PM |
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Thread: Play Sound Problem
Post: RE: Play Sound Problem
*I misread the question and wrote wrong answer here, sorry*
Maybe it has something to do with fadetime = 0 (perhaps it always has to be>0?) |
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Makiavel |
Custom Stories, TCs & Mods
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2 |
2,637 |
01-07-2011, 11:09 PM |
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Thread: How can I replace a texture on the "Static Object"?
Post: RE: How can I replace a texture on the "Static Obj...
Well, I renamed all the files (it is a copied butcher_knife entity), so now it looks like this:
entities\test\my_knife.dae
entities\test\my_knife.msh
entities\test\my_knife.ent
entities\test\my_knife.... |
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Makiavel |
Custom Stories, TCs & Mods
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11 |
8,463 |
01-05-2011, 01:21 PM |
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Thread: How can I replace a texture on the "Static Object"?
Post: RE: How can I replace a texture on the "Static Obj...
Yes, I loaded my custom model into the level editor, so there are two same models there now (since I failed to change the texture of the costume model). By loading I mean, that I pressed the "refresh"... |
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Makiavel |
Custom Stories, TCs & Mods
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11 |
8,463 |
01-05-2011, 11:44 AM |
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Thread: How can I replace a texture on the "Static Object"?
Post: RE: How can I replace a texture on the "Static Obj...
Wait, don't static objects have their models in .dae format?
I tried to do what you told me with the entity, since their models are in .ent format and I can open them with model editor. I copy the fil... |
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Makiavel |
Custom Stories, TCs & Mods
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11 |
8,463 |
01-04-2011, 07:42 PM |
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Thread: How can I replace a texture on the "Static Object"?
Post: RE: How can I replace a texture on the "Static Obj...
What you mean, load? Into the model editor or into the level editor? Or here?
I'm trying to modify the default castlebase wall, but I don't know how to open the model file itself. |
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Makiavel |
Custom Stories, TCs & Mods
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11 |
8,463 |
01-03-2011, 11:16 PM |
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Thread: How can I replace a texture on the "Static Object"?
Post: RE: How can I replace a texture on the "Static Obj...
Thanks. But there is some kind of problem, or I just do not understand something: I copied these files from the redist\static_objects\castlebase\wall into the folder I created: (files for the default ... |
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Makiavel |
Custom Stories, TCs & Mods
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11 |
8,463 |
01-03-2011, 09:19 PM |
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Thread: How can I replace a texture on the "Static Object"?
Post: How can I replace a texture on the "Static Object"...
Perhaps the question is stupid, but I'd really appreciate the help.
Can I replace, for example, the texture of the default castlebase wall?
I mean, can I have an object with the same model in the edit... |
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Makiavel |
Custom Stories, TCs & Mods
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11 |
8,463 |
01-02-2011, 08:55 PM |