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    Thread: Footsteps sounds missing
Post: RE: Footsteps sounds missing

Wow, nice find Mug! Yeah, looks like that solved those issues. Just one of those new things in HPL3 that you have to look out for, huh?
triadtimes Technical Support 15 11,211 10-13-2015, 12:29 AM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: The AWESOME THREAD that EVERY1 USES

(10-12-2015, 06:00 PM)Macgyverthehero Wrote: that other guy Rude.
triadtimes Off-Topic 14,812 5,838,513 10-12-2015, 06:02 PM
    Thread: Footsteps sounds missing
Post: RE: Footsteps sounds missing

What Mug said sounds interesting, I was trying to figure out how footsteps were being called too. That aside, the sounds (at least mine) are used in the game, chapter00. I'm using the wood flooring f...
triadtimes Technical Support 15 11,211 10-12-2015, 05:44 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: The AWESOME THREAD that EVERY1 USES

Nice Morse code Adam.
triadtimes Off-Topic 14,812 5,838,513 10-12-2015, 05:23 PM
    Thread: Footsteps sounds missing
Post: RE: Footsteps sounds missing

I'm going to bump this. Anyone else still have this issue? Walking anywhere in the map just brings up "ERROR: Could no create event data 'player/footsteps/sneaker/wood_laminate'. Cause: The requeste...
triadtimes Technical Support 15 11,211 10-10-2015, 10:04 PM
    Thread: [3RD PARTY] Cannot find "Tags Settings" in CodeLite
Post: RE: [3RD PARTY] Cannot find "Tags Settings" in Cod...

I just repeated your steps above and it worked exactly like you described. I have no idea why it works right now but I'll try fiddling around with this and with the wiki's setup and see if I can find ...
triadtimes Technical Support 14 11,383 10-02-2015, 05:36 PM
    Thread: [3RD PARTY] Cannot find "Tags Settings" in CodeLite
Post: RE: [3RD PARTY] Cannot find "Tags Settings" in Cod...

Just attempted retagging, the bar shows up for a split second, afterwards nothing seems to have changed. I can't load files from the project folder. I also tried reloading and closing/reopening the wo...
triadtimes Technical Support 14 11,383 10-01-2015, 10:08 PM
    Thread: [3RD PARTY] Cannot find "Tags Settings" in CodeLite
Post: RE: [3RD PARTY] Cannot find "Tags Settings" in Cod...

I have the same issue as DamnNoHtml. Also, when loaded onto codelite from outside the project folder it looks like it won't auto-complete script. Here's a photo with with script area active, loaded u...
triadtimes Technical Support 14 11,383 10-01-2015, 06:43 PM
    Thread: [SOLVED] Language Files in Dev Mode
Post: RE: Language Files in Dev Mode

Alright, I got it. My original issue was that in SomaDev.bat mode it wouldn't load my english.lang file, but in ModLauncher mode it wouldn't load the original english.lang file. As I found out, the p...
triadtimes Technical Support 4 4,207 09-30-2015, 12:16 AM
    Thread: [SOLVED] Language Files in Dev Mode
Post: RE: Language Files in Dev Mode

Something that I have also found is that when I reload the game using F5/the debug console terminals act differently. If I reload the game while using SomaDev.bat to test adding or removing emails the...
triadtimes Technical Support 4 4,207 09-29-2015, 06:10 PM
    Thread: [SOLVED] Language Files in Dev Mode
Post: RE: Language Files in Dev Mode

My resources.cfg file currently looks like: Spoiler below! Code:<Resources>   <Directory Path="/assets" AddSubDirs="true"/>   <Directory Path="/config" A...
triadtimes Technical Support 4 4,207 09-28-2015, 06:38 PM
    Thread: [SOLVED] Language Files in Dev Mode
Post: [SOLVED] Language Files in Dev Mode

This issue has been solved, please look below if you are having trouble setting up a dev environment with .lang files. -------------------------------------------------------------------------- I'm ...
triadtimes Technical Support 4 4,207 09-28-2015, 04:26 AM
    Thread: Tools for Atom (v0.1.1)
Post: RE: Tools for Atom

If this would be anything like the Notepad++ support tool from HPL2 then yes, I'd be very interested. That thing saved me a ton of time back in HPL2.
triadtimes Development 4 5,199 09-26-2015, 10:50 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Random Stuff

brb
triadtimes Off-Topic 14,812 5,838,513 05-03-2014, 11:45 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Random Stuff

Why did you guys post the slow as fuck version? Here's a quicker version: [Image: http://i.imgur.com/cIViOSA.gif]
triadtimes Off-Topic 14,812 5,838,513 04-09-2014, 12:47 AM
    Thread: We're sitting in the backseat of a police car...
Post: RE: We're sitting in the backseat of a police car....

Shut the fuck up
triadtimes Off-Topic 37 39,684 04-02-2014, 03:27 AM
    Thread: Stopping a playing phonograph mid-piece
Post: RE: Stopping a playing phonograph mid-piece

StopSound works by using the internal name of a sound file. In your example Code:PlaySoundAtEntity("", "mors_praematura.snt", asEntity, 0, false); you do not have an internal name set. In the first ...
triadtimes Development Support 7 4,573 03-25-2014, 05:16 AM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Random Stuff

IS THAT THE SHIMEJI
triadtimes Off-Topic 14,812 5,838,513 03-20-2014, 05:48 AM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Random Stuff

You're all so gay.
triadtimes Off-Topic 14,812 5,838,513 03-09-2014, 12:58 AM
    Thread: The Subconscious Trials
Post: RE: The Subconscious Trials

As of February 8th 11:25 CST, The Subconscious Trials will now support Pockyless Rift. This is a big step in our development and I would like to say thank you to all that helped support us. Keep an ey...
triadtimes Custom Stories, TCs & Mods - Development 128 109,846 02-08-2014, 06:25 PM