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    Thread: 2 Quick Questions! [Solved]
Post: RE: 2 Quick Questions!

(01-14-2011, 07:29 AM)Frontcannon Wrote: (01-14-2011, 05:40 AM)pwnvader360 Wrote: 1. How do I run Amnesia in "debug" mode, so that when I want to test my custom story, I don't have to start it up ...
pwnvader360 Custom Stories, TCs & Mods 2 5,490 01-14-2011, 07:13 PM
    Thread: 2 Quick Questions! [Solved]
Post: 2 Quick Questions! [Solved]

1. How do I run Amnesia in "debug" mode, so that when I want to test my custom story, I don't have to start it up over and over. I want to be able to click a button that will reload it in a debug mode...
pwnvader360 Custom Stories, TCs & Mods 2 5,490 01-14-2011, 05:40 AM
    Thread: Newbie needs help! [SOLVED]
Post: RE: Newbie needs help!

(01-13-2011, 01:08 PM)Seragath Wrote: (01-13-2011, 12:14 AM)pwnvader360 Wrote: (01-12-2011, 08:34 PM)Seragath Wrote: You put both SetEntityActive in the same function. So he will activate and i...
pwnvader360 Custom Stories, TCs & Mods 13 13,632 01-13-2011, 06:21 PM
    Thread: Newbie needs help! [SOLVED]
Post: RE: Newbie needs help!

(01-12-2011, 08:34 PM)Seragath Wrote: You put both SetEntityActive in the same function. So he will activate and instantly deactivate. I think that if monster does not see anyone at the end of the ...
pwnvader360 Custom Stories, TCs & Mods 13 13,632 01-13-2011, 12:14 AM
    Thread: Newbie needs help! [SOLVED]
Post: RE: Newbie needs help!

(01-12-2011, 06:52 PM)Seragath Wrote: I haven't used pathnode that much but from what I know is that it's possible. for example Code:void Monster(string &in asParent, string &in asChild, in...
pwnvader360 Custom Stories, TCs & Mods 13 13,632 01-12-2011, 07:45 PM
    Thread: Newbie needs help! [SOLVED]
Post: RE: Newbie needs help!

(01-12-2011, 06:47 PM)Tottel Wrote: Well, what exactly is the error? The problem is, I insert the code (and trust me, the .hps file is in the correct location with the correct file name) and when I ...
pwnvader360 Custom Stories, TCs & Mods 13 13,632 01-12-2011, 07:26 PM
    Thread: Newbie needs help! [SOLVED]
Post: RE: Newbie needs help!

(01-12-2011, 06:45 PM)Seragath Wrote: I say try first, then ask later. Lets see if I can make it work anyway. (New and thirsty for scripting.) Code:void OnStart() { AddEntityCollideCallback("Playe...
pwnvader360 Custom Stories, TCs & Mods 13 13,632 01-12-2011, 06:48 PM
    Thread: Newbie needs help! [SOLVED]
Post: RE: Newbie needs help!

(01-12-2011, 06:39 PM)Tottel Wrote: http://wiki.frictionalgames.com/hpl2/tut...y_tutorial To see if it would work, I entered the script that gives the player a lantern on start, and...failure. Why i...
pwnvader360 Custom Stories, TCs & Mods 13 13,632 01-12-2011, 06:45 PM
    Thread: Newbie needs help! [SOLVED]
Post: Newbie needs help! [SOLVED]

As you can probably tell, I'm a newbie to scripting in the HPL Amnesia Level Editor. What I want to happen is the Player collides with ScriptArea_1, and the grunt behind the door becomes active and fo...
pwnvader360 Custom Stories, TCs & Mods 13 13,632 01-12-2011, 06:37 PM
    Thread: Disappearing Objects? [SOLVED]
Post: RE: Disappearing Objects?

(01-11-2011, 05:32 PM)Frontcannon Wrote: This is almost always related to people not reading this. Thanks, and I'm sorry that I didn't pay attention to that post. I didn't think it had anything to d...
pwnvader360 Custom Stories, TCs & Mods 2 4,231 01-11-2011, 05:48 PM
    Thread: Disappearing Objects? [SOLVED]
Post: Disappearing Objects? [SOLVED]

When I was editing in the HPL Level Editor, I came into a little problem. In the editor, this is how my level looks: [Image: http://i54.tinypic.com/353av5z.jpg] When I test it in the actual game Am...
pwnvader360 Custom Stories, TCs & Mods 2 4,231 01-11-2011, 04:45 PM