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Thread: Amnesia Level Editor Key Script Not Working
Post: RE: Amnesia Level Editor Key Script Not Working
I've always found the .LANG to be silly and not able to listen to you even though everything is correct. I checked the "AddUseItemCallback" And the last one is a bool. (True/false) for auto destroying... |
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Seragath |
Development Support
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10 |
17,220 |
08-09-2012, 09:26 AM |
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Thread: Music script (HELP)
Post: RE: Music script (HELP)
(08-09-2012, 05:34 AM)lolmaster Wrote: Navigate over to your Amnesia directory.
Find resources.cfg.
Open it up in an editor.
Add this line the bottom:
<Directory Path="/custom_stories" AddSub... |
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Seragath |
Development Support
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3 |
3,043 |
08-09-2012, 09:14 AM |
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Thread: Monsters constantly distracted
Post: RE: Monsters constantly distracted
I think there is a way to make the sound only to be heard by the player. Then the creatures should not be able to hear the sound. I'm at work right now so I cannot nor do I have the time to look it up... |
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Seragath |
Development Support
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9 |
6,205 |
08-03-2012, 12:02 PM |
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Thread: Creating an Ending - HELP!
Post: RE: Creating an Ending - HELP!
Instead of going to a new thread I'll just ask here aswell. Before it dies out.
Quote:StartCredits("Music Name", should loop/or not loop, "Category Name in .lang", "Entry Name in .lang", ending 1 2 o... |
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Seragath |
Development Support
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8 |
5,743 |
08-03-2012, 10:22 AM |
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Thread: Amnsesi script. need help
Post: RE: Amnsesi script. need help
(08-01-2012, 08:36 PM)tokugawa1 Wrote: yeah they are the same
i Also have another map and the keys work perfectly. so idk whats wrong with this one
If you've used the exact same script previously... |
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Seragath |
Development Support
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8 |
6,329 |
08-02-2012, 02:44 PM |
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Thread: FATAL ERROR
Post: RE: FATAL ERROR
Not entirely sure but do the " else if " work ? I believe I once tried it myself and it didn't work. Might be my error was else where..I'll keep looking at the script see if I find something. |
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Seragath |
Development Support
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9 |
6,922 |
08-01-2012, 02:55 PM |
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Thread: Hermoor's monsters
Post: RE: Hermoor's monsters
(10-26-2011, 10:35 AM)plutomaniac Wrote: (10-25-2011, 01:52 AM)Seragath Wrote: I would like to ask if I could use The Vittra, and the creepy girl for my own custom story, we're are couple of real ... |
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Seragath |
Development Resources
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263 |
299,197 |
10-26-2011, 10:59 AM |
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Thread: Hermoor's monsters
Post: RE: Hermoor's monsters
I would like to ask if I could use The Vittra, and the creepy girl for my own custom story, we're are couple of real life friends learning to play around with the amnesia, so if we ever release the cu... |
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Seragath |
Development Resources
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263 |
299,197 |
10-25-2011, 01:52 AM |
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Thread: ---Ideas for a different monster---
Post: RE: ---Ideas for a different monster---
My idea for a monster was (I haven't read it all but hopefully this is quite unique) But basically how this monster works is that it's slow when there is light and friggen fast when its dark(basically... |
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Seragath |
General Discussion
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27 |
30,943 |
10-03-2011, 10:16 PM |
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Thread: Making enemys smart enough to open doors?
Post: RE: Making enemys smart enough to open doors?
Okey okey..Let me just understand this with a path node..If I place a path node somewhere on my map. Does any monster that walks by follow it (If it somehow detects the player) or am I forced to use t... |
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Seragath |
Custom Stories, TCs & Mods
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17 |
15,058 |
01-26-2011, 08:28 PM |
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Thread: [DEMO] try out and comment :)
Post: RE: [DEMO] try out and comment :)
I liked it a lot. I think you should do as there was only one monster (But you already stated you probably will). :) And maybe change that at the start. If you think it's the start of your map, you wo... |
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Seragath |
Custom Stories, TCs & Mods
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3 |
3,980 |
01-21-2011, 07:12 PM |
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Thread: Scripting a LookAt?
Post: RE: Scripting a LookAt?
Code:void CollideAreaMonster(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("corpses", 6.0f, 5.0f, "");
PlaySoundAtEntity("ScareSound2", "rea... |
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Seragath |
Custom Stories, TCs & Mods
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4 |
3,743 |
01-21-2011, 03:56 PM |
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Thread: Max amount of props a area should have?
Post: RE: Max amount of props a area should have?
(01-20-2011, 11:10 PM)Vradcly Wrote: I noticed that Decals make the map slower to load and work with (but not ingame), really fast. Filled up a corridor with blood and the map went from 500kb to 2mb... |
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Seragath |
Custom Stories, TCs & Mods
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4 |
4,002 |
01-21-2011, 02:53 PM |
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Thread: An Incredible Idea
Post: RE: An Incredible Idea
(01-21-2011, 12:32 PM)Urrah Wrote: imo the only time you should be unable to pause is when a monster has seen you. Any more than this and you're inconveniencing the player.
I think it would work bet... |
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Seragath |
Custom Stories, TCs & Mods
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26 |
20,661 |
01-21-2011, 02:44 PM |
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Thread: An Incredible Idea
Post: RE: An Incredible Idea
(01-19-2011, 02:30 PM)Tanshaydar Wrote: Like most of the ideas, sounds great at first, but after a little thinking, it doesn't look as shiny before. This is due to not thinking about the idea in det... |
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Seragath |
Custom Stories, TCs & Mods
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26 |
20,661 |
01-21-2011, 09:59 AM |
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Thread: Could need some help with my custom story
Post: RE: Could need some help with my custom story
Yeah, I could upload maybe a little of my map soon. But I really don't wanna spoil anything. Not yet.. :P
EDIT: I loved that map! :P Brilliant! :P |
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Seragath |
Custom Stories, TCs & Mods
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19 |
15,366 |
01-19-2011, 01:37 AM |
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Thread: An Incredible Idea
Post: RE: An Incredible Idea
Exactly. I've seen that some have done that, disabling the esc button and inventory would be perfect in some situations if timed right. But I guess I'll go with disabling the inventory at first. :) |
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Seragath |
Custom Stories, TCs & Mods
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26 |
20,661 |
01-18-2011, 10:05 PM |
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Thread: Scripts Recollection - revisited
Post: RE: Scripts Recollection - revisited
bump
How about just getting all of the old scripts in ? :) |
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Seragath |
Custom Stories, TCs & Mods
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9 |
7,131 |
01-18-2011, 03:35 PM |
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Thread: An Incredible Idea
Post: RE: An Incredible Idea
(01-17-2011, 05:52 PM)Makiavel Wrote: Thanks for idea, by the way) It might just fit in on one of the levels of my current project...
You're welcome to share. I would really want one, since it would... |
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Seragath |
Custom Stories, TCs & Mods
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26 |
20,661 |
01-17-2011, 07:10 PM |
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Thread: HPS script issue [SOLVED]
Post: RE: HPS script issue
Please change the thread to [Solved] example: "HPS script issue [Solved]" |
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Seragath |
Custom Stories, TCs & Mods
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5 |
5,005 |
01-15-2011, 06:07 PM |