Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Amnesia Level Editor Key Script Not Working
Post: RE: Amnesia Level Editor Key Script Not Working

I've always found the .LANG to be silly and not able to listen to you even though everything is correct. I checked the "AddUseItemCallback" And the last one is a bool. (True/false) for auto destroying...
Seragath Development Support 10 17,220 08-09-2012, 09:26 AM
    Thread: Music script (HELP)
Post: RE: Music script (HELP)

(08-09-2012, 05:34 AM)lolmaster Wrote: Navigate over to your Amnesia directory. Find resources.cfg. Open it up in an editor. Add this line the bottom: <Directory Path="/custom_stories" AddSub...
Seragath Development Support 3 3,043 08-09-2012, 09:14 AM
    Thread: Monsters constantly distracted
Post: RE: Monsters constantly distracted

I think there is a way to make the sound only to be heard by the player. Then the creatures should not be able to hear the sound. I'm at work right now so I cannot nor do I have the time to look it up...
Seragath Development Support 9 6,205 08-03-2012, 12:02 PM
    Thread: Creating an Ending - HELP!
Post: RE: Creating an Ending - HELP!

Instead of going to a new thread I'll just ask here aswell. Before it dies out. Quote:StartCredits("Music Name", should loop/or not loop, "Category Name in .lang", "Entry Name in .lang", ending 1 2 o...
Seragath Development Support 8 5,743 08-03-2012, 10:22 AM
    Thread: Amnsesi script. need help
Post: RE: Amnsesi script. need help

(08-01-2012, 08:36 PM)tokugawa1 Wrote: yeah they are the same i Also have another map and the keys work perfectly. so idk whats wrong with this one If you've used the exact same script previously...
Seragath Development Support 8 6,329 08-02-2012, 02:44 PM
    Thread: FATAL ERROR
Post: RE: FATAL ERROR

Not entirely sure but do the " else if " work ? I believe I once tried it myself and it didn't work. Might be my error was else where..I'll keep looking at the script see if I find something.
Seragath Development Support 9 6,922 08-01-2012, 02:55 PM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

(10-26-2011, 10:35 AM)plutomaniac Wrote: (10-25-2011, 01:52 AM)Seragath Wrote: I would like to ask if I could use The Vittra, and the creepy girl for my own custom story, we're are couple of real ...
Seragath Development Resources 263 299,197 10-26-2011, 10:59 AM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

I would like to ask if I could use The Vittra, and the creepy girl for my own custom story, we're are couple of real life friends learning to play around with the amnesia, so if we ever release the cu...
Seragath Development Resources 263 299,197 10-25-2011, 01:52 AM
    Thread: ---Ideas for a different monster---
Post: RE: ---Ideas for a different monster---

My idea for a monster was (I haven't read it all but hopefully this is quite unique) But basically how this monster works is that it's slow when there is light and friggen fast when its dark(basically...
Seragath General Discussion 27 30,943 10-03-2011, 10:16 PM
    Thread: Making enemys smart enough to open doors?
Post: RE: Making enemys smart enough to open doors?

Okey okey..Let me just understand this with a path node..If I place a path node somewhere on my map. Does any monster that walks by follow it (If it somehow detects the player) or am I forced to use t...
Seragath Custom Stories, TCs & Mods 17 15,058 01-26-2011, 08:28 PM
    Thread: [DEMO] try out and comment :)
Post: RE: [DEMO] try out and comment :)

I liked it a lot. I think you should do as there was only one monster (But you already stated you probably will). :) And maybe change that at the start. If you think it's the start of your map, you wo...
Seragath Custom Stories, TCs & Mods 3 3,980 01-21-2011, 07:12 PM
    Thread: Scripting a LookAt?
Post: RE: Scripting a LookAt?

Code:void CollideAreaMonster(string &in asParent, string &in asChild, int alState) {   StartPlayerLookAt("corpses", 6.0f, 5.0f, "");   PlaySoundAtEntity("ScareSound2", "rea...
Seragath Custom Stories, TCs & Mods 4 3,743 01-21-2011, 03:56 PM
    Thread: Max amount of props a area should have?
Post: RE: Max amount of props a area should have?

(01-20-2011, 11:10 PM)Vradcly Wrote: I noticed that Decals make the map slower to load and work with (but not ingame), really fast. Filled up a corridor with blood and the map went from 500kb to 2mb...
Seragath Custom Stories, TCs & Mods 4 4,002 01-21-2011, 02:53 PM
    Thread: An Incredible Idea
Post: RE: An Incredible Idea

(01-21-2011, 12:32 PM)Urrah Wrote: imo the only time you should be unable to pause is when a monster has seen you. Any more than this and you're inconveniencing the player. I think it would work bet...
Seragath Custom Stories, TCs & Mods 26 20,661 01-21-2011, 02:44 PM
    Thread: An Incredible Idea
Post: RE: An Incredible Idea

(01-19-2011, 02:30 PM)Tanshaydar Wrote: Like most of the ideas, sounds great at first, but after a little thinking, it doesn't look as shiny before. This is due to not thinking about the idea in det...
Seragath Custom Stories, TCs & Mods 26 20,661 01-21-2011, 09:59 AM
    Thread: Could need some help with my custom story
Post: RE: Could need some help with my custom story

Yeah, I could upload maybe a little of my map soon. But I really don't wanna spoil anything. Not yet.. :P EDIT: I loved that map! :P Brilliant! :P
Seragath Custom Stories, TCs & Mods 19 15,366 01-19-2011, 01:37 AM
    Thread: An Incredible Idea
Post: RE: An Incredible Idea

Exactly. I've seen that some have done that, disabling the esc button and inventory would be perfect in some situations if timed right. But I guess I'll go with disabling the inventory at first. :)
Seragath Custom Stories, TCs & Mods 26 20,661 01-18-2011, 10:05 PM
    Thread: Scripts Recollection - revisited
Post: RE: Scripts Recollection - revisited

bump How about just getting all of the old scripts in ? :)
Seragath Custom Stories, TCs & Mods 9 7,131 01-18-2011, 03:35 PM
    Thread: An Incredible Idea
Post: RE: An Incredible Idea

(01-17-2011, 05:52 PM)Makiavel Wrote: Thanks for idea, by the way) It might just fit in on one of the levels of my current project... You're welcome to share. I would really want one, since it would...
Seragath Custom Stories, TCs & Mods 26 20,661 01-17-2011, 07:10 PM
    Thread: HPS script issue [SOLVED]
Post: RE: HPS script issue

Please change the thread to [Solved] example: "HPS script issue [Solved]"
Seragath Custom Stories, TCs & Mods 5 5,005 01-15-2011, 06:07 PM