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    Thread: Check when a player Died?
Post: RE: Check when a player Died?

Maybe use a checkpoint? I don't know if this would work but: Code:void Check1(string &in asName, int alCount)              {   ...
Viperdream Custom Stories, TCs & Mods 6 5,156 05-10-2011, 11:09 PM
    Thread: The Exorcist - Custom Story [WIP]
Post: RE: The Exorcist - Custom Story [WIP]

(05-10-2011, 10:41 AM)ZxBrad Wrote: I love this custom story. This just one little problem i would hope u can fix. The library area with all the shelves, paintings and all that. can u just turn that...
Viperdream Custom Stories, TCs & Mods - Development 29 39,597 05-10-2011, 06:05 PM
    Thread: The Exorcist - Custom Story [WIP]
Post: RE: The Exorcist - Custom Story [WIP]

Nah, I just didn't want to end it with an error :P Spoiler below! Also, did the monster spawn behind the door with the key after you pulled the lever? It did for me but I'm curious if it w...
Viperdream Custom Stories, TCs & Mods - Development 29 39,597 05-09-2011, 11:16 PM
    Thread: The Exorcist - Custom Story [WIP]
Post: RE: The Exorcist - Custom Story [WIP]

The monster is indeed great :D Spoiler below! It isn't the end yet. After you pull the lever in the room you found in the room next to the hidden chamber, a secret door will open downstair...
Viperdream Custom Stories, TCs & Mods - Development 29 39,597 05-09-2011, 09:47 PM
    Thread: The Exorcist - Custom Story [WIP]
Post: RE: The Exorcist - Custom Story [WIP]

Spoiler below! You've got to put the skull from the bookshelf that moved on the headless statue, it's related to the note under the glass case (if I've put it in already). And thanks ...
Viperdream Custom Stories, TCs & Mods - Development 29 39,597 05-08-2011, 11:16 PM
    Thread: The Exorcist - Custom Story [WIP]
Post: RE: The Exorcist - Custom Story [WIP]

Updated the story with the last content that will be available to download until the release
Viperdream Custom Stories, TCs & Mods - Development 29 39,597 05-08-2011, 08:59 PM
    Thread: How to make lightning go off randomly?
Post: RE: How to make lightning go off randomly?

And what is the time between those then?
Viperdream Custom Stories, TCs & Mods 3 3,207 03-27-2011, 07:25 PM
    Thread: How to make lightning go off randomly?
Post: How to make lightning go off randomly?

So I have this room where I want lightning to go off randomly. This is what I've found in the Rainy Halls map. As this is the onliest one I know that has random events. Code:/*Random lightning and th...
Viperdream Custom Stories, TCs & Mods 3 3,207 03-27-2011, 06:54 PM
    Thread: Music to your custom story ?
Post: RE: Music to your custom story ?

I just add it to the music file and it works fine. And look a converter up for the .ogg file. It's just the same as mp3 or .wav, just another format.
Viperdream Custom Stories, TCs & Mods 6 5,047 03-27-2011, 12:55 AM
    Thread: Music to your custom story ?
Post: RE: Music to your custom story ?

Just add an .ogg file to the music folder
Viperdream Custom Stories, TCs & Mods 6 5,047 03-27-2011, 12:15 AM
    Thread: Something in the Archives?!? (Small spoiler.)
Post: RE: Something in the Archives?!? (Small spoiler.)

It's an illusion to build up the atmosphere :P
Viperdream General Discussion 10 9,238 03-26-2011, 12:13 AM
    Thread: Ropes
Post: RE: Ropes

Well, if you checked the Transept map. Then you'll see it's attached to the cage. You could try to add an impulse to the object, and then the rope should move with it since it's attached to the objec...
Viperdream Custom Stories, TCs & Mods 4 3,441 03-25-2011, 09:19 PM
    Thread: how to make a door load another map ?
Post: RE: how to make a door load another map ?

Use a LevelDoor. Or Code:ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
Viperdream Custom Stories, TCs & Mods 7 5,066 03-25-2011, 09:17 PM
    Thread: How do i run in debug mode.
Post: RE: How do i run in debug mode.

Then that means you have something wrong in your script
Viperdream Custom Stories, TCs & Mods 4 7,998 03-25-2011, 09:16 PM
    Thread: Ropes
Post: RE: Ropes

Check the transept map. It has a really good example Anyway, you will need a rope node and a pos node. Connect those two together and you have a rope. I suggest you to take a look at the map though,...
Viperdream Custom Stories, TCs & Mods 4 3,441 03-25-2011, 08:40 PM
    Thread: Breaking doors and litting candles
Post: RE: Breaking doors and litting candles

SetPropHealth("door_1", 1); To make it break instantly. Then you could add an area, and when the grunt enters it. He activates the script to set the lights off: SetLampLit("candle_1", false);
Viperdream Custom Stories, TCs & Mods 3 4,605 03-24-2011, 06:41 PM
    Thread: Modelviewer crashes when I import my own Model
Post: RE: Modelviewer crashes when I import my own Model

Nothing there either
Viperdream Custom Stories, TCs & Mods 31 21,591 03-24-2011, 06:27 PM
    Thread: Modelviewer crashes when I import my own Model
Post: RE: Modelviewer crashes when I import my own Model

It doesn't crash anymore but now it just doesn't show anything when I load it
Viperdream Custom Stories, TCs & Mods 31 21,591 03-24-2011, 06:19 PM
    Thread: Key to door Script help
Post: RE: Key to door Script help

You have to start the custom story from the main menu, not load it in the debug menu. Because if you do that, you won't see those names from the .lang file
Viperdream Custom Stories, TCs & Mods 12 11,366 03-23-2011, 08:58 PM
    Thread: Dead respawn?
Post: RE: Dead respawn?

How do you mean reset? You mean start at the door again or deactivate all the levers etc?
Viperdream Custom Stories, TCs & Mods 8 6,090 03-23-2011, 08:29 PM