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    Thread: Soma runtime error
Post: RE: Soma runtime error

(09-30-2015, 07:40 AM)Thomas Wrote: Is this issue on GOG? If so a patch that should fix it will be coming later today.Yes, it's on GoG. And good news :)
potu1304 Technical Support - SOMA 11 18,195 09-30-2015, 10:02 AM
    Thread: Soma runtime error
Post: RE: Soma runtime error

(09-29-2015, 05:28 PM)Googolplex Wrote: Look what R6025 error code means.It says it is a programming error. Other sites say that I have to reinstall the redistibutables. Do oyu think a re install of...
potu1304 Technical Support - SOMA 11 18,195 09-29-2015, 06:13 PM
    Thread: Soma runtime error
Post: RE: Soma runtime error

(09-29-2015, 05:04 PM)Googolplex Wrote: Install vcredist 2005 SP1, 2008, 2010, 2012 U4, 2013, 2015 (32- and 64-bit) If that not helps, try starting SOMA as an Administrator and in compatibility mode...
potu1304 Technical Support - SOMA 11 18,195 09-29-2015, 05:14 PM
    Thread: Soma runtime error
Post: Soma runtime error

Hello! I did not exactly find a solution in the troubleshooting guide. The last few days soma worked fine. I played it yesterday. But today when I get into the game and click continue it crashes whi...
potu1304 Technical Support - SOMA 11 18,195 09-29-2015, 04:59 PM
    Thread: Dark Mansion: Chapter 1
Post: RE: Dark Mansion: Chapter 1

Ok the download is waiting for authorization so you have to wait till you can dowload it ;)
potu1304 Showcase 6 9,323 06-23-2011, 09:14 PM
    Thread: Dark Mansion: Chapter 1
Post: RE: Dark Mansion: Chapter 1

The beta of Chapter 1 is out now! Download it here!
potu1304 Showcase 6 9,323 06-23-2011, 07:46 PM
    Thread: Dark Mansion: Chapter 1
Post: Dark Mansion: Chapter 1

Hello all! I am still working on my custom story "Dark Mansion:Chapter 1". But chapter 1 I think should be till July finished. For the whole custom story are 3 chapters planned. For more informatio...
potu1304 Showcase 6 9,323 06-14-2011, 09:06 AM
    Thread: Problem with maps
Post: RE: Problem with maps

I only noticed it today...and I last updated the gam I think the Justine Patch...I have the Steam Version.
potu1304 Custom Stories, TCs & Mods 3 2,808 06-13-2011, 05:00 PM
    Thread: Problem with maps
Post: Problem with maps

Hello all! I have tested my custom story many times in game. And now every time I will test it there are the old maps but the new scripts? I don't understand that. There are not the same walls as in ...
potu1304 Custom Stories, TCs & Mods 3 2,808 06-13-2011, 04:47 PM
    Thread: 2 Questions
Post: RE: 2 Questions

I don't need the 1st script anymore but thank you for the second :)
potu1304 Custom Stories, TCs & Mods 3 3,904 06-05-2011, 08:34 PM
    Thread: 2 Questions
Post: RE: 2 Questions

I hav a 3rd Question: Hwo can I import custom sounds to my custom story?
potu1304 Custom Stories, TCs & Mods 3 3,904 06-05-2011, 06:29 PM
    Thread: 2 Questions
Post: 2 Questions

Hello all! I would like to know how I write 2 scripts. If the monster hits you, the custom story should end. How do I write such a script? And the other script should blew out papers if the door open...
potu1304 Custom Stories, TCs & Mods 3 3,904 06-05-2011, 02:56 PM
    Thread: Penumbra Textures and Flashlight
Post: Penumbra Textures and Flashlight

Hello all! I would like to know how i can import the textures from Penumbra:Overture or the enemy?Is it possible? And I would also like to know how I can use the flashlight mod ONLY for one custom St...
potu1304 Custom Stories, TCs & Mods 1 3,689 06-03-2011, 11:31 AM
    Thread: Maxx' Survival
Post: RE: Maxx' Survival

This custom story has no end. But the next custom story which include these map will have an end ;)
potu1304 Showcase 10 10,790 05-11-2011, 01:39 PM
    Thread: Path nodes
Post: RE: Path notes

Ah ok can you maybe send me an example how a AddPathNode() can look like?
potu1304 Custom Stories, TCs & Mods 6 5,595 05-08-2011, 05:17 PM
    Thread: Path nodes
Post: RE: Path notes

But when I read the path notes in other custom stories there is always a distance to other path notes
potu1304 Custom Stories, TCs & Mods 6 5,595 05-08-2011, 04:41 PM
    Thread: Path nodes
Post: Path nodes

Hello all! I would like to know how I can find out the x,y and z cordinates and the distance to other pathnotes? Because the grunt should go a determined path and then it should dissapear. Can anyone ...
potu1304 Custom Stories, TCs & Mods 6 5,595 05-08-2011, 04:07 PM
    Thread: Maxx' Survival
Post: RE: Maxx' Survival

Yes they are for this story useless ;)
potu1304 Showcase 10 10,790 05-02-2011, 06:14 PM
    Thread: Maxx' Survival
Post: RE: Maxx' Survival

Ok many thanks for this. It is very helpful when other players play the map. Thank you very much!
potu1304 Showcase 10 10,790 05-01-2011, 07:05 PM
    Thread: Maxx' Survival
Post: RE: Maxx' Survival

Ok thanks :)
potu1304 Showcase 10 10,790 05-01-2011, 06:05 PM