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Thread: Soma runtime error
Post: RE: Soma runtime error
(09-30-2015, 07:40 AM)Thomas Wrote: Is this issue on GOG? If so a patch that should fix it will be coming later today.Yes, it's on GoG. And good news :) |
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potu1304 |
Technical Support - SOMA
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11 |
18,195 |
09-30-2015, 10:02 AM |
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Thread: Soma runtime error
Post: RE: Soma runtime error
(09-29-2015, 05:28 PM)Googolplex Wrote: Look what R6025 error code means.It says it is a programming error. Other sites say that I have to reinstall the redistibutables. Do oyu think a re install of... |
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potu1304 |
Technical Support - SOMA
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11 |
18,195 |
09-29-2015, 06:13 PM |
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Thread: Soma runtime error
Post: RE: Soma runtime error
(09-29-2015, 05:04 PM)Googolplex Wrote: Install vcredist 2005 SP1, 2008, 2010, 2012 U4, 2013, 2015 (32- and 64-bit)
If that not helps, try starting SOMA as an Administrator and in compatibility mode... |
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potu1304 |
Technical Support - SOMA
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11 |
18,195 |
09-29-2015, 05:14 PM |
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Thread: Soma runtime error
Post: Soma runtime error
Hello!
I did not exactly find a solution in the troubleshooting guide.
The last few days soma worked fine. I played it yesterday. But today when I get into the game and click continue it crashes whi... |
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potu1304 |
Technical Support - SOMA
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11 |
18,195 |
09-29-2015, 04:59 PM |
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Thread: Dark Mansion: Chapter 1
Post: RE: Dark Mansion: Chapter 1
Ok the download is waiting for authorization so you have to wait till you can dowload it ;) |
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potu1304 |
Showcase
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6 |
9,323 |
06-23-2011, 09:14 PM |
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Thread: Dark Mansion: Chapter 1
Post: RE: Dark Mansion: Chapter 1
The beta of Chapter 1 is out now!
Download it here! |
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potu1304 |
Showcase
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6 |
9,323 |
06-23-2011, 07:46 PM |
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Thread: Dark Mansion: Chapter 1
Post: Dark Mansion: Chapter 1
Hello all!
I am still working on my custom story "Dark Mansion:Chapter 1". But chapter 1 I think should be till July finished.
For the whole custom story are 3 chapters planned.
For more informatio... |
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potu1304 |
Showcase
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6 |
9,323 |
06-14-2011, 09:06 AM |
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Thread: Problem with maps
Post: RE: Problem with maps
I only noticed it today...and I last updated the gam I think the Justine Patch...I have the Steam Version. |
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potu1304 |
Custom Stories, TCs & Mods
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3 |
2,808 |
06-13-2011, 05:00 PM |
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Thread: Problem with maps
Post: Problem with maps
Hello all!
I have tested my custom story many times in game. And now every time I will test it there are the old maps but the new scripts? I don't understand that. There are not the same walls as in ... |
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potu1304 |
Custom Stories, TCs & Mods
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3 |
2,808 |
06-13-2011, 04:47 PM |
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Thread: 2 Questions
Post: RE: 2 Questions
I don't need the 1st script anymore but thank you for the second :) |
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potu1304 |
Custom Stories, TCs & Mods
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3 |
3,904 |
06-05-2011, 08:34 PM |
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Thread: 2 Questions
Post: RE: 2 Questions
I hav a 3rd Question: Hwo can I import custom sounds to my custom story? |
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potu1304 |
Custom Stories, TCs & Mods
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3 |
3,904 |
06-05-2011, 06:29 PM |
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Thread: 2 Questions
Post: 2 Questions
Hello all!
I would like to know how I write 2 scripts.
If the monster hits you, the custom story should end. How do I write such a script?
And the other script should blew out papers if the door open... |
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potu1304 |
Custom Stories, TCs & Mods
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3 |
3,904 |
06-05-2011, 02:56 PM |
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Thread: Penumbra Textures and Flashlight
Post: Penumbra Textures and Flashlight
Hello all!
I would like to know how i can import the textures from Penumbra:Overture or the enemy?Is it possible?
And I would also like to know how I can use the flashlight mod ONLY for one custom St... |
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potu1304 |
Custom Stories, TCs & Mods
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1 |
3,689 |
06-03-2011, 11:31 AM |
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Thread: Maxx' Survival
Post: RE: Maxx' Survival
This custom story has no end. But the next custom story which include these map will have an end ;) |
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potu1304 |
Showcase
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10 |
10,790 |
05-11-2011, 01:39 PM |
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Thread: Path nodes
Post: RE: Path notes
Ah ok can you maybe send me an example how a AddPathNode() can look like? |
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potu1304 |
Custom Stories, TCs & Mods
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6 |
5,595 |
05-08-2011, 05:17 PM |
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Thread: Path nodes
Post: RE: Path notes
But when I read the path notes in other custom stories there is always a distance to other path notes |
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potu1304 |
Custom Stories, TCs & Mods
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6 |
5,595 |
05-08-2011, 04:41 PM |
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Thread: Path nodes
Post: Path nodes
Hello all!
I would like to know how I can find out the x,y and z cordinates and the distance to other pathnotes? Because the grunt should go a determined path and then it should dissapear.
Can anyone ... |
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potu1304 |
Custom Stories, TCs & Mods
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6 |
5,595 |
05-08-2011, 04:07 PM |
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Thread: Maxx' Survival
Post: RE: Maxx' Survival
Yes they are for this story useless ;) |
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potu1304 |
Showcase
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10 |
10,790 |
05-02-2011, 06:14 PM |
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Thread: Maxx' Survival
Post: RE: Maxx' Survival
Ok many thanks for this. It is very helpful when other players play the map. Thank you very much! |
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potu1304 |
Showcase
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10 |
10,790 |
05-01-2011, 07:05 PM |
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Thread: Maxx' Survival
Post: RE: Maxx' Survival
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potu1304 |
Showcase
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10 |
10,790 |
05-01-2011, 06:05 PM |