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    Thread: Anyone need help?
Post: RE: Anyone need help?

Silly question, but how would I set out a death hint in the .lang file? As well as set up a script so that the game closes after death (ala Justine)
Ge15t Custom Stories, TCs & Mods 219 201,055 05-17-2011, 08:22 AM
    Thread: Amnesia paraphernalia?
Post: Amnesia paraphernalia?

They have a store.. so why not t-shirts, posters and soundtracks? Hell, I would be keen for a grunt/brute plushie! I would buy heaps of stuff if they did things like this. Im all for supporting Frict...
Ge15t General Discussion 2 4,781 05-13-2011, 11:55 AM
    Thread: Anyone need help?
Post: RE: Anyone need help?

(05-13-2011, 12:35 AM)Acies Wrote: Ge15t: Alternative 1 (not sure of this one): Spoiler below! OnStart() { SetLightVisible("PointLightActivate_1", false); SetLightVisible("PointLightActi...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-13-2011, 03:50 AM
    Thread: Anyone need help?
Post: RE: Anyone need help?

Code:void PianoPlayCallback(string &in asParent, string &in asChild, int alState) {     PlaySoundAtEntity("", "03_waking_up.snt", "Player", 0, false);    &n...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-13-2011, 12:21 AM
    Thread: Anyone need help?
Post: RE: Anyone need help?

(05-12-2011, 10:55 AM)Kyle Wrote: One time, I was designing a light time system that is like a full day that then switched every 10 minutes to the next hour. But when I tried it, it didn't work and ...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-12-2011, 11:16 AM
    Thread: Anyone need help?
Post: RE: Anyone need help?

Hi there, another problem! Code:void OnStart() AddEntityCollideCallback("Player", "PianoArea_1", "PianoPlayCallback", true, 1); Code:void PianoPlayCallback(string &in asParent, string &in a...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-12-2011, 09:46 AM
    Thread: Anyone need help?
Post: RE: Anyone need help?

Oh wow that is easy! Also really simple, I cant believe I didnt think of that lol. Thanks heaps! EDIT: In my map I have a door which leads to a dining room that is at the end of a hallway, after some...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-11-2011, 10:55 PM
    Thread: Anyone need help?
Post: RE: Anyone need help?

Thanks Simp, but I figured out a way to get around the automatic fade in time for that particular sound, so it looks how it should! Thanks anyway for the reply! I also have another question, i want a...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-11-2011, 10:48 PM
    Thread: Anyone need help?
Post: RE: Anyone need help?

Hey again kyle, I was just wondering how I could set the volume of a playsoundatentity? I need to make a the sound of a piano playing a bit louder so its actually noticeable. Thanks.
Ge15t Custom Stories, TCs & Mods 219 201,055 05-11-2011, 10:28 PM
    Thread: Anyone need help?
Post: RE: Anyone need help?

(05-10-2011, 03:19 AM)cook Wrote: On using the AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_303", 0.0f, ""); command, it is not generating a path node file in my maps folder, is this normal? ...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-10-2011, 05:31 AM
    Thread: Anyone need help?
Post: RE: Anyone need help?

The particle effect doesnt seem to play: Code:void CollideRoomTwo(string &in asParent, string &in asChild, int alState) {     SetSwingDoorClosed("mansion_1", true, true); ...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-10-2011, 01:18 AM
    Thread: Anyone need help?
Post: RE: Anyone need help?

Hey kyle, I wanted to know how to do particle effects like wind swirling. I already have the sound effect, the candles blowing out and the door slamming shut but I need the particle effect to make it ...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-10-2011, 12:08 AM
    Thread: Anyone need help?
Post: RE: Anyone need help?

I was just wondering why when I test my custom story that I start with full oil for my lantern? I dont remember setting it this way at all, and theres nothing in my script that shows otherwise.
Ge15t Custom Stories, TCs & Mods 219 201,055 05-09-2011, 10:01 PM
    Thread: Anyone need help?
Post: RE: Anyone need help?

Should have posted my script: Code:void HallucinationCallback(string &in asParent, string &in asChild, int alState) {     SetEntityActive("EnemyHallucination_1", true); &n...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-09-2011, 02:44 AM
    Thread: Anyone need help?
Post: RE: Anyone need help?

Yeah it still doesnt work. I might just give up on it for the moment. A new question though, if i use Code:FadePlayerFOVMulTo(float afX, float afSpeed);, how do I return to normal FOV? I have tried Ad...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-09-2011, 02:26 AM
    Thread: Anyone need help?
Post: RE: Anyone need help?

(05-09-2011, 12:04 AM)Kyle Wrote: (05-08-2011, 11:59 PM)Dominic0904 Wrote: Oh, so I don't need to place down sound entities? I just need to say where the sound is coming from (this example would b...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-09-2011, 12:35 AM
    Thread: Anyone need help?
Post: RE: Anyone need help?

Code:void ScaryFootstepsCallback(string &in asParent, string &in asChild, int alState) {     for(int s=2;s<8;s++) AddTimer("step"+s, 2.0 * s, "CreateFootstep");  &...
Ge15t Custom Stories, TCs & Mods 219 201,055 05-08-2011, 11:06 PM
    Thread: A second 'level' of a room?
Post: A second 'level' of a room?

I am wanting to add a second 'level' to my current giant dining room, so that there is a little bit that overlooks the dining area that you can access via stairs in the same room. But for the life of ...
Ge15t Custom Stories, TCs & Mods 2 2,958 05-08-2011, 10:57 PM
    Thread: Footsteps problem
Post: RE: Footsteps problem

Ok so, we define an integer variable called "s" (could be any letter you want) at the start of the loop. "s" is initialised to 1, and will increment by 1 (s++) whilst "s < 11". This means AddTimer(...
Ge15t Custom Stories, TCs & Mods 2 2,288 05-08-2011, 10:09 AM
    Thread: Footsteps problem
Post: Footsteps problem

Code:void ScaryFootstepsCallback(string &in asParent, string &in asChild, int alState) {     for(int s=1;s<7;s++) AddTimer("step"+s, 1.0 * s, "CreateFootstep");  &...
Ge15t Custom Stories, TCs & Mods 2 2,288 05-08-2011, 08:19 AM