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    Thread: [SOLVED] Lantern oil and Music
Post: RE: Lantern oil and Music

Thanks for the quick response, Oil amount is perfect now, thanks. The answer to the music isn't solved though, I've edited my original post so it maybe is a bit clearer on what I mean. What I meant...
Zirg Custom Stories, TCs & Mods 4 4,961 02-26-2011, 06:37 PM
    Thread: [SOLVED] Lantern oil and Music
Post: [SOLVED] Lantern oil and Music

EDIT* About the music part. As long as I don't put StopMusic in the callback function, the music that was playing before the areamusic kicked in, continues automatically after the areamusic has stoppe...
Zirg Custom Stories, TCs & Mods 4 4,961 02-26-2011, 06:07 PM
    Thread: Strange enemy behaviour
Post: RE: Strange enemy behaviour

(02-24-2011, 08:55 PM)junkfood2121 Wrote: Have you put pathnodes in that specific room so he will walk around the wall? Yep I did :(
Zirg Custom Stories, TCs & Mods 2 3,390 02-24-2011, 08:57 PM
    Thread: Strange enemy behaviour
Post: Strange enemy behaviour

Ive made an enemy encounter using a collidecallback. As soon as the enemy spawns it attacks me, cause it spawns right next to me. But as soon as I run away and hide in the next room, he starts walkin...
Zirg Custom Stories, TCs & Mods 2 3,390 02-24-2011, 07:51 PM
    Thread: [SOLVED] Setting message on interacting with entity
Post: RE: [SOLVED] Setting message on interacting with e...

When I use this code, the message still shows when the door is opened. (and the used key destroyed) i.e. when I open the door or close it, it still says (in my case): This door is closed. How do I cha...
Zirg Custom Stories, TCs & Mods 5 5,490 02-22-2011, 04:03 PM
    Thread: I need quick help on custom story creating!
Post: RE: I need quick help on custom story creating!

Ok, first of all, all the things you want to do, aren't done in the leveleditor but need scripting to work. 1) How do i make a key open a door or cabinet i want? First, place a key somewhere on your...
Zirg Custom Stories, TCs & Mods 7 6,068 02-22-2011, 01:15 PM
    Thread: [SOLVED]I'm getting completely confused over my .lang file
Post: RE: I'm getting completely confused over my .lang ...

(02-22-2011, 12:42 PM)lazylog Wrote: why doesn't your second "fake" key have a ">Tag reads" in its second line? That's of no importance to the overall .lang file, it's just a description of the k...
Zirg Custom Stories, TCs & Mods 3 3,998 02-22-2011, 12:47 PM
    Thread: [SOLVED]I'm getting completely confused over my .lang file
Post: [SOLVED]I'm getting completely confused over my .l...

*EDIT I really don't know how I solved it, but after a pc restart everything was working fine again.. :S. Ok, I'm using my .lang file as I'm supposed to. I've created a custom key, using these 'comma...
Zirg Custom Stories, TCs & Mods 3 3,998 02-22-2011, 12:35 PM
    Thread: Level Door not working !!!
Post: RE: Level Door not working !!!

It would help a lot if you could show (the specific part of) your .hps
Zirg Custom Stories, TCs & Mods 5 3,624 02-21-2011, 03:42 AM
    Thread: Timers/Lantern [Solved]
Post: RE: Timers/Lantern [Solved]

(02-21-2011, 03:11 AM)Tanshaydar Wrote: So, what's the difference from what I suggested :DWell, if I had blindly followed you, and just changed 'true' into 'false' It wouldn't have worked. I added a...
Zirg Custom Stories, TCs & Mods 5 5,232 02-21-2011, 03:35 AM
    Thread: Timers/Lantern [Solved]
Post: RE: Timers/Lantern [Solved]

(02-21-2011, 02:52 AM)Tanshaydar Wrote: In the callback function, SetLanternDisabled(false); ?? That wouldn't have worked, because I didn't have a command to turn the lantern off before that. If I ...
Zirg Custom Stories, TCs & Mods 5 5,232 02-21-2011, 03:05 AM
    Thread: How do I do [X] questions here
Post: RE: A few probably simple problems

There's no } after AddTimer("Collapse11", 8.7f, "Collapse_11"); Instead, it's all the way down.
Zirg Custom Stories, TCs & Mods 9 6,030 02-21-2011, 02:41 AM
    Thread: My First Map: Mad Goucho [In Progress]
Post: RE: My First Map: Mad Goucho [In Progress]

I see this alot, 'huge' areas with mostly nothing in them. Try to fill up your halls and hallways with more props, but make sure they fit with their surroundings. Or you could try and make areas small...
Zirg Custom Stories, TCs & Mods 6 4,580 02-21-2011, 01:53 AM
    Thread: Timers/Lantern [Solved]
Post: Timers/Lantern [Solved]

Hey everyone, I've been working on a custom story for about a week now. Been really trying to learn scripting through following some tutorial videos and just looking at the original game's .lang and ....
Zirg Custom Stories, TCs & Mods 5 5,232 02-21-2011, 01:44 AM