Search Results
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Thread: Door open automatically script
Post: Door open automatically script
How can I make a script so when I walk into a area, a door opens automatically? |
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larslu |
Custom Stories, TCs & Mods
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2 |
3,736 |
04-13-2011, 07:00 PM |
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Thread: door open script
Post: door open script
I only know a script where a door automatically closes. But what is the script to automatically open a door? |
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larslu |
Custom Stories, TCs & Mods
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1 |
2,102 |
04-13-2011, 02:28 PM |
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Thread: minimum length hallucination
Post: minimum length hallucination
What is the minimum length of a hallucination? Like if the enemy is right in front of you, it disappears. |
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larslu |
Custom Stories, TCs & Mods
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1 |
2,161 |
04-11-2011, 09:03 PM |
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Thread: Custom Story: Dark Key
Post: RE: Custom Story: Dark Key
(04-10-2011, 06:17 PM)Dark Knight Wrote: Man, really crazy and creepy map, unique, i like it!
so, i have a fucking bug - when i enters the last door (with eagle, in tomb) - game crashes!
error:
[I... |
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larslu |
Showcase
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5 |
10,092 |
04-10-2011, 09:09 PM |
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Thread: Custom Story: Dark Key
Post: Custom Story: Dark Key
This is my first custom story, so don't expect it's the best custom story in the world.
I have a English version and a Dutch version (cause I'm actually Dutch)
English version: http://www.mediafire.... |
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larslu |
Showcase
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5 |
10,092 |
04-10-2011, 01:19 PM |
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Thread: Custom Story: Dark Key
Post: RE: Custom Story: Dark Key
Here is the walkthrough video for people who can't find the key: http://www.youtube.com/watch?v=4-zOn6KvvxA |
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larslu |
Custom Stories, TCs & Mods
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7 |
7,405 |
04-09-2011, 02:35 PM |
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Thread: Custom Story: Dark Key
Post: RE: Custom Story: Dark Key
(04-09-2011, 01:49 PM)ZxBrad Wrote: (04-09-2011, 01:44 PM)larslu Wrote: (04-09-2011, 01:30 PM)ZxBrad Wrote: Ill try it rite now
EDIT: you dont mind if i make a video too rite
no, tell me if the... |
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larslu |
Custom Stories, TCs & Mods
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7 |
7,405 |
04-09-2011, 01:57 PM |
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Thread: Custom Story: Dark Key
Post: RE: Custom Story: Dark Key
(04-09-2011, 01:30 PM)ZxBrad Wrote: Ill try it rite now
EDIT: you dont mind if i make a video too rite
no, tell me if the the video is made |
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larslu |
Custom Stories, TCs & Mods
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7 |
7,405 |
04-09-2011, 01:44 PM |
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Thread: How to make a hallucination event.
Post: RE: How to make a hallucination event.
(04-09-2011, 01:29 PM)ZxBrad Wrote: I just need help on setting up a event for walking in a room and a monster pops out of the cabinet and disappears.
Click on the monster you want to hallucinate. T... |
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larslu |
Custom Stories, TCs & Mods
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8 |
8,180 |
04-09-2011, 01:34 PM |
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Thread: Custom Story: Dark Key
Post: Custom Story: Dark Key
This is my first custom story, so don't expect it's the best custom story in the world.
I have a English version and a Dutch version (cause I'm actually Dutch)
English version: http://www.mediafire.... |
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larslu |
Custom Stories, TCs & Mods
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7 |
7,405 |
04-09-2011, 01:19 PM |
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Thread: New custom story
Post: New custom story
My new custom story is out now. You can pass the game in a couple of minutes. Any tips for my (little) game? Download link: http://www.mediafire.com/?1dmnmja9b9pe7ec |
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larslu |
Custom Stories, TCs & Mods
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0 |
1,869 |
03-31-2011, 12:41 PM |
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Thread: Diary
Post: Diary
How do you make a diary (without voice) in your custom story? |
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larslu |
Custom Stories, TCs & Mods
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0 |
1,848 |
03-26-2011, 03:45 PM |
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Thread: Dead respawn?
Post: RE: Dead respawn?
(03-24-2011, 04:01 AM)Serena Wrote: Load a previous savegame, one from before the area you died in.
then i must start my own game over and over |
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larslu |
Custom Stories, TCs & Mods
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8 |
6,033 |
03-24-2011, 03:06 PM |
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Thread: Dead respawn?
Post: RE: Dead respawn?
(03-23-2011, 08:29 PM)Viperdream Wrote: How do you mean reset? You mean start at the door again or deactivate all the levers etc?
Start at the beginning of the map and everything starts again |
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larslu |
Custom Stories, TCs & Mods
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8 |
6,033 |
03-23-2011, 08:38 PM |
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Thread: Dead respawn?
Post: Dead respawn?
When I am dead, it respawns again and continue where I've been. How do I make the map reset when I'm dead? |
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larslu |
Custom Stories, TCs & Mods
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8 |
6,033 |
03-23-2011, 07:26 PM |
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Thread: Ending & credits
Post: RE: Ending & credits
(03-22-2011, 09:14 PM)Tanshaydar Wrote: Create a script area & add a collide call back.
I have a feeling that this is someone we know, with a different account.
Can you give me an example? I'm k... |
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larslu |
Custom Stories, TCs & Mods
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7 |
5,107 |
03-22-2011, 09:35 PM |
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Thread: Ending & credits
Post: RE: Ending & credits
(03-22-2011, 08:47 PM)Viperdream Wrote: Code:StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);Example:
Code:StartCredits("Outro..ogg"... |
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larslu |
Custom Stories, TCs & Mods
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7 |
5,107 |
03-22-2011, 09:07 PM |
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Thread: Ending & credits
Post: Ending & credits
How do you make credits of the game and automatically end it self when the credits are done? |
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larslu |
Custom Stories, TCs & Mods
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7 |
5,107 |
03-22-2011, 08:43 PM |
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Thread: go to next map
Post: go to next map
How do you make a door or area so you go to the next map? |
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larslu |
Custom Stories, TCs & Mods
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2 |
2,857 |
03-22-2011, 08:20 PM |
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Thread: Quest complete in area script
Post: RE: Quest complete in area script
(03-21-2011, 09:18 PM)Pandemoneus Wrote: AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
and
CompleteQues... |
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larslu |
Custom Stories, TCs & Mods
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2 |
3,711 |
03-21-2011, 09:31 PM |