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    Thread: I think the syntax is wrong
Post: RE: I think the syntax is wrong

(04-25-2012, 02:32 PM)SilentStriker Wrote: Timers have the syntax of string &in asTimer :)Thanks!
GillFrog Development Support 2 2,689 04-25-2012, 02:46 PM
  Question Thread: I think the syntax is wrong
Post: I think the syntax is wrong

Okay, so i want to fade the screen black then fade it back. I don't get the syntax stuff. (I'm a n00b/idiot.) :( May someone help me out? Here's the script: Quote:void func_monster_start(string &...
GillFrog Development Support 2 2,689 04-25-2012, 02:19 PM
  Big Grin Thread: What kind of music do ya' like?
Post: What kind of music do ya' like?

I know that this thread is a stupid idea, but i'm bored and i want to listen to some awesome music. :P
GillFrog Off-Topic 25 20,573 04-23-2012, 10:09 PM
    Thread: [NEEDZ HELP] Displaying a simple message when grabbing/interacting with an object.
Post: RE: [NEEDZ HELP] Displaying a simple message when ...

(04-23-2012, 03:22 PM)Datguy5 Wrote: Wrong syntax use this instead: void func_stephano(string &in asChild, string &in asParent, int alState)THANK YOU! [Image: http://www.macupdate.com/util...
GillFrog Development Support 4 3,640 04-23-2012, 03:31 PM
  Question Thread: [NEEDZ HELP] Displaying a simple message when grabbing/interacting with an object.
Post: [NEEDZ HELP] Displaying a simple message when grab...

So, here's what i want to do; When i grab an object, i want a message to pop up. I tried it, but it doesn't show up. I really don't know what's the problem. :huh: Lang: Quote:Message Script: Quote...
GillFrog Development Support 4 3,640 04-23-2012, 03:03 PM
    Thread: Need Testers
Post: RE: Need Testers

I could test it.
GillFrog Custom Stories, TCs & Mods - Development 8 7,122 01-22-2012, 04:36 PM
    Thread: Does modding ruin the fear of the game?
Post: RE: Does modding ruin the fear of the game?

yup. before i started modding i always wondered how the enemies look like. but now, i've got enough balls to play cs-s.
GillFrog Custom Stories, TCs & Mods - Development 31 29,135 01-09-2012, 11:47 AM
    Thread: Hello! Let's Play Amnesia! ( I'm 13 years old)
Post: RE: Hello! Let's Play Amnesia! ( I'm 13 years old)

videos removed by user :L
GillFrog Custom Stories, TCs & Mods 10 13,782 12-19-2011, 01:05 PM
    Thread: Scripting is hard
Post: RE: Scripting is hard

(12-07-2011, 06:34 PM)BlueFury Wrote: its not that hard btw guys, im dutch and his name means CumHair, just saying :P:s holy sh*t! :D
GillFrog Custom Stories, TCs & Mods - Development 9 8,214 12-11-2011, 09:26 PM
    Thread: Testers Needed (Again)
Post: RE: Testers Needed

Hey! I wanna test it too!
GillFrog Custom Stories, TCs & Mods - Development 18 15,414 12-06-2011, 03:34 PM
    Thread: Scripting is hard
Post: RE: Scripting is hard

Scripting isn't that hard, you just have to understand it. Check out this guy's channel, he uploaded tutorials: http://www.youtube.com/user/ThisIsYourComputer
GillFrog Custom Stories, TCs & Mods - Development 9 8,214 12-06-2011, 03:33 PM
    Thread: How can i modify the amount of the oil?
Post: RE: How can i modify the amount of the oil?

(12-06-2011, 12:01 AM)triadtimes Wrote: Well, all you have to do is put that line of code in during your OnStart() and put 0 where "float afOil" is. Because "float afOil" is the amount of starting o...
GillFrog Development Support 2 2,686 12-06-2011, 12:25 AM
  Question Thread: How can i modify the amount of the oil?
Post: How can i modify the amount of the oil?

At the start of my story, the oil is full. I want to start with 0 oil. I know that i have to do something with this: Code:void SetPlayerLampOil(float afOil)But i don't know what. ^^'
GillFrog Development Support 2 2,686 12-05-2011, 11:51 PM
    Thread: Help - Unexpected end of file
Post: RE: Help - Unexpected end of file

Quote:void OnLeave() { } Is this the full script? If it is, try this: void OnEnter() { } void OnLeave() { }
GillFrog Development Support 9 8,880 12-05-2011, 11:45 PM
    Thread: How can i deactivate light when i pick up a key.
Post: RE: How can i deactivate light when i pick up a ke...

(12-02-2011, 09:01 PM)GreyFox Wrote: A Light? Or Lamp (IE Candles, Etc) SetLightVisible("Name", false); or SetLampLit("Name", false, false); -Grey FoxThanks for the reply.
GillFrog Development Support 4 3,665 12-03-2011, 01:04 AM
    Thread: wouldn't it be nice to just know its name?
Post: RE: wouldn't it be nice to just know its name?

(12-02-2011, 01:17 AM)Danarogon Wrote: (12-01-2011, 11:44 PM)GillFrog Wrote: yeah... i hope it's gonna be an underwater horror game.Bioshock?No. Not like bioshock.
GillFrog General Discussion 17 16,607 12-02-2011, 06:46 PM
    Thread: How can i deactivate light when i pick up a key.
Post: How can i deactivate light when i pick up a key.

When i pick up a key, a light gets inactive. How can i do that? I'm a noob :D [Sorry for my bad english, i don't have any ideas how to explain it. ^^']
GillFrog Development Support 4 3,665 12-02-2011, 06:43 PM
    Thread: Unexpected end of file [PROBLEM]
Post: RE: Unexpected end of file [PROBLEM]

Oh my god :D I'm an idiot. Thank you!!!
GillFrog Development Support 2 3,179 12-02-2011, 12:12 AM
    Thread: wouldn't it be nice to just know its name?
Post: RE: wouldn't it be nice to just know its name?

yeah... i hope it's gonna be an underwater horror game.
GillFrog General Discussion 17 16,607 12-01-2011, 11:44 PM
  Sad Thread: Unexpected end of file [PROBLEM]
Post: Unexpected end of file [PROBLEM]

Okay. So i made a test map with the level editor. And when i try to load it, an error pop up and says: FATAL ERROR: Could not load script file 'custom_stories/test/maps/testmap01.hps'! Main (12,1) :ER...
GillFrog Development Support 2 3,179 12-01-2011, 11:09 PM