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    Thread: con-FIGURES [Alpha]
Post: RE: con-FIGURES [Alpha]

(11-10-2011, 09:41 AM)Obliviator27 Wrote: Givin' it a shot. I'll leave this window open and type as I go through the room. ----------------------------------------------------------------- Spoiler...
Friznutz Custom Stories, TCs & Mods - Development 2 3,705 11-10-2011, 02:51 PM
  Thumbs Up Thread: con-FIGURES [Alpha]
Post: con-FIGURES [Alpha]

I mostly need feedback. I am trying to make a high-quality mod with no stupid crap. Please tell me anything that is wrong. EX: There is lighting from the "Candle" by the statue that is leaking into th...
Friznutz Custom Stories, TCs & Mods - Development 2 3,705 11-09-2011, 11:58 PM
    Thread: The Death V.1.2
Post: RE: The Death V.1.2

The real scary part was the door because I was fucked up with looping sounds. Just remove the sounds for it and redo it. My map is the one under your. I am quality but in small numbers. You are obviou...
Friznutz Showcase 8 10,840 03-25-2011, 06:01 AM
    Thread: Restoration [Alpha]
Post: RE: Restoration [Alpha]

Yes. The tunnel door is the end. Sadly. You need to pick up the lanter in the beggining so you can see into the next area.
Friznutz Custom Stories, TCs & Mods - Development 4 6,684 03-23-2011, 11:25 PM
  Star Thread: Restoration [Alpha]
Post: Restoration [Alpha]

How do I delete this. I am starting over! I am removing this entire mod so people don't complain. I just don't know how to! I tried the delete thing and an error comes up. HELP! I am back. Hope ...
Friznutz Custom Stories, TCs & Mods - Development 4 6,684 03-23-2011, 04:51 AM